Search results

  1. jonko_

    ROM Hack ANOTHER DragonBall Kai Ultimate Butouden Translation

    I do have a gbatemp account! hi! glad i could help!
  2. jonko_

    Hacking Serial Loops: An Editor for Suzumiya Haruhi no Chokuretsu

    Thank you! The credit for the look and feel fully belongs to William278 who is making the app with me. I'm very proud of what we've accomplished together!
  3. jonko_

    Hacking Serial Loops: An Editor for Suzumiya Haruhi no Chokuretsu

    Serial Loops An Editor for Suzumiya Haruhi no Chokuretsu (The Series of Haruhi Suzumiya) Link Current version: v0.2 Hi folks! I realized I didn't post about this on our initial release, so I'm posting about it now (as we release v0.2). Serial Loops is a full editing suite for the 2009 Nintendo...
  4. jonko_

    Translation Suzumiya Haruhi no Chokuretsu Translation Project

    Hello all! Happy to announce that we've now released v0.4 of our patch which fully translates Episode 2 of the game! Please enjoy!
  5. jonko_

    Tutorial How to Crack a Custom Compression Algorithm

    Thanks so much, Fast! Always admire your work on here; really appreciate you taking the time to read. :) Going manual to decode isn't a terrible idea for sure, especially if you're familiar with how compression works. However, when I was first starting out (this was my fourth project I took on...
  6. jonko_

    Tutorial How to Crack a Custom Compression Algorithm

    Hi folks! My team (the Haroohie Translation Club) has recently started a blog, and in our first ROM hacking post, I go into depth on how I reverse-engineered the compression algorithm for Suzumiya Haruhi no Chokuretsu for the Nintendo DS. This is aimed at a general audience and should serve as a...
  7. jonko_

    Translation [Recruiting] Suzumiya Haruhi no Chokuretsu Translation Effort

    English patch release for this game tracked in this thread and can be downloaded directly from here!
  8. jonko_

    Translation Suzumiya Haruhi no Chokuretsu (NDS) -Translation success- Need Advice

    English patch release for this game can be downloaded directly from here!
  9. jonko_

    Suzumiya Haruhi no Chokuretsu (NDS) -From Japanese to English and Russian Translation Idea-

    English patch release for this game tracked in this thread and can be downloaded directly from here.
  10. jonko_

    Thank you!

    Thank you!
  11. jonko_

    ROM Hack Translation Hamtaro Nazo Nazo Q English Translation (problem with custom graphics)

    The Ham Ham Paradise folks made a ton of progress but ultimately the project seems to have stalled out for now due to issues with translating it. I've also moved on to this project.
  12. jonko_

    Translation Suzumiya Haruhi no Chokuretsu Translation Project

    Hi all! A couple of months back, I made a recruiting post on this board asking for help translating Suzumiya Haruhi no Chokuretsu and I'm happy to announce that our efforts have come to fruition. This post is to announce the release of our v0.2 patch, which fully translates the first of the...
  13. jonko_

    How to extract/rip/export 3d graphics and models and animated/of animation from nds ROM games?

    It varies a lot depending on which game you're working with. You have to do some legwork to understand the internals of the ROM you're working with and how they store that data and even then you're gonna have your work cut out for you trying to rip 3D models w/ animations. What game are you...
  14. jonko_

    Translation [Recruiting] Suzumiya Haruhi no Chokuretsu Translation Effort

    Hi folks! I've joined up with Cerber4444 (see previous threads here and here) to try to translate this visual novel with an original storyline based on the light novels/anime The Melancholy of Haruhi Suzumiya. I'm a fairly competent hacker with a lot of experience in the Nintendo DS space (see...
  15. jonko_

    Translation Suzumiya Haruhi no Chokuretsu (NDS) -Translation success- Need Advice

    Hi! So that's not game code surrounding it; that's more data for this scene. I don't know what all of it does yet, but I can tell you that this entire chunk is compressed and that the decompression subroutine lives at 0x2026190. You'll have to decompress it before you can begin editing it and...
  16. jonko_

    ROM Hack Translation Hamtaro Nazo Nazo Q English Translation (problem with custom graphics)

    I was unaware of the ham ham paradise translation when I started this project, but I have since joined forces with them. :)
  17. jonko_

    ROM Hack Are there any graphical *.tickflow editors?

    if you learn to program, you can make anything you want. (: short answer, yes, totally possible. As a starting language, I'd probably recommend C# and WPF over C++ but check the pinned thread on programming languages for more info. (note: C# is my primary language so I am a bit biased)
  18. jonko_

    ROM Hack Translation Hamtaro Nazo Nazo Q English Translation (problem with custom graphics)

    I did it. (: (I am not an artist.) The compression routine needs to be refined as does the utility more generally, but I think I'm ready to start recruiting translators & artists. Thanks for reading!
  19. jonko_

    ROM Hack Translation Hamtaro Nazo Nazo Q English Translation (problem with custom graphics)

    It turns out that Nazo Nazo Q is very similar to the Mario & Luigi DS games (specifically Partners In Time) that were also made by Alpha Dream! I was able to crib some code from Yoshi Magic (thanks to Salanewt and Teawater for the pointers!) and decode the animation/map data in order to...
  20. jonko_

    ROM Hack Translation Hamtaro Nazo Nazo Q English Translation (problem with custom graphics)

    I found out that there's a subroutine that runs before the decompression subroutine which loads blocks of data into memory. This means that it is block-based compression, which isn't super surprising. In any case, I was able to cut past simulating that subroutine and just guessed approximately...