After going through multiple emulators, injection methods, and firms to run GBA games, I have determined that:
-The N3DS has enough power to run GBA games at full FPS.
-The N3DS can output the audio without distortion.
-Something is holding the N3DS back while running some games though VC...
UPDATE: Just tried it on GBARunner2. Runs at a clean 60 FPS, no audio issues. However, there are duplicating lines (or "ripples") at the bottom of the screen. So it's not a hardware issue, so what is stopping the Virtual Console injections from running properly? Is the 3DS downclocking too far...
Just tried it with open_agb_firm on an 8gb MicroSD card, same results. Is there any hope to get these games to run properly? I have yet to try GBARunner2, though.
I just tried running open_agb_firm and it ran exactly like the NSUI VC injects, same frame stutters and everything. Is it supposed to be like this, or this unique to me?
The fastest way to test the Frame Drop is to boot up FE: The Binding Blade, go to ‘Extras > Tutorial’ and play until you get Lilina. Then, make her cast ‘Fire’ on an enemy unit. The game stutters for me slightly, easy to notice by her cape slowing down (It should look the same the whole time)...
I’ve tried it with the injections and it didn’t help. Would it help with the mGBA?
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Why would it run Retroarch when it’s not on my 3DS? They were injected with New Super Ultimate Injector in GBA Virtual Console mode
I've heard that GBA VC Injections perform flawlessly due to running on the native 3DS GBA hardware, but several games (Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade) have frame drops. Other than that, everything is fine. Is this a unique issue to me, and is there a solutions...
Hey all, I just injected Fire Emblem: The Binding Blade onto my N2DSXL but the frames stutter when a spell is cast. Is there anything I can do to alleviate this? I’m on the latest Luma CFW.
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced