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  1. darkweb

    Homebrew What is the simplest way to display a static image on the bottom screen of the 3DS ?

    Looks like you might be trying to embed a t3x file and not generating it. I wrote a blog post on how I was able to load up just a png file. You can check it out here and see if that helps! http://darkwebcrypt.blogspot.com/2020/05/dungeons-of-daggorath-3ds-image.html?m=1
  2. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    I'm glad you found it useful! I couldn't find a lot of documentation on creating 3DS homebrew and had to talk to different people to solve my problems. The blog was made so I had a resource documenting my solutions as well as give guidance to anyone else starting out.
  3. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    You are very welcome! I appreciate the comments and I'm glad you and your dad are able to enjoy it again. I'll see about getting it into some of the lists so more people can be exposed to this classic game.
  4. darkweb

    Homebrew [Release] wolf4sdl-3ds :- Wolfenstein 3D port for 3ds

    Nice work! Are there any major advancements over this port? https://gbatemp.net/threads/release-ctrwolfen-wolfenstein-3d-port-for-3ds.406196/
  5. darkweb

    Homebrew PinBox help??

    Just looking at their home page it looks like they have forums and a discord channel. Have you tried asking them there? https://github.com/ViGEm/Home
  6. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    This has been updated to version 1.1 to address an issue where it would lock up the 3DS if you closed via the Home button. Check it out here: https://github.com/pyroticinsanity/3dsdod/releases/tag/1.1
  7. darkweb

    Homebrew Does the 3ds always render the framebuffer in 3d?

    Most likely it is dependent on how the game was implemented. From my experience, when developing a homebrew application you have to explicitly enable 3D mode on startup to have the stereoscopic view available and then access the position of the slider to determine the difference for rendering...
  8. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    I've completed all of the outstanding bugs and added a few enhancements so I'm releasing version 1.0! I've also beaten the game on the 3DS so it is definitely doable. At this point I'm considering this done unless some other issues crop up. You can get the release here...
  9. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    Yeah that's a common problem when trying to run homebrew using Citra. You'll need to dump a dspfirm.cdc and copy it into the Citra directory structure. You'll also need to do this on the 3DS for any homebrew sound to work but if you follow the online guide they'll get you to do this as one of...
  10. darkweb

    Homebrew Homebrew Development

    I must have misinterpreted your response as I took it as my thread example shouldn't work. I was just going by your suggestion to @Badda to use svcSleepThread(1) but I see that isn't sufficient in my case. I've just tried setting both threads to sleep for 100000000 and the Home button works...
  11. darkweb

    Homebrew Homebrew Development

    Yes, I am using Citro2d (with Citro3d) but some of the code like the menu doesn't render a new frame unless there's been an input change. Like I said, I can brute force it by searching through the source code and throwing aptMainLoops everywhere but I'm reaching out to see if someone has a...
  12. darkweb

    Homebrew Homebrew Development

    Sure, I can do that but like I said the port I'm working on didn't have to deal with it so they made some interesting design decisions with how they manage their rendering and controls by scattering while(true) loops all over the place. I have a pretty good idea about how threading works in...
  13. darkweb

    Homebrew Homebrew Development

    This wasn't my issue but it helped lead me to figure out what it was. Turns out I'm not calling aptMainLoop at all after the initial call and that's a pretty big issue. My problem is that there's a bunch of while loops in the code that I'm going to have to ensure call aptMainLoop so I took your...
  14. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    One feature I always wanted to add was having the ability to view the original manual with this game. Now I've finally got it working! You can read all about it in my latest blog post here: https://darkwebcrypt.blogspot.com/2020/05/dungeons-of-daggorath-3ds-image.html Now there are 2 issues...
  15. darkweb

    Homebrew Homebrew Development

    :O I'm running into that exact problem where my homebrew doesn't wake up after opening the lid! The game that I ported has a whole bunch of SDL_PollEvent loops in it so I think it keeps getting tripped up in there. Please post your final solution as I'd love to see what you come up with to...
  16. darkweb

    Homebrew Homebrew Development

    I could be wrong but I thought the Home button was spotty for homebrew applications and that is why all the examples use the Start button to exit or have a menu item to specifically exit the application.
  17. darkweb

    Homebrew Homebrew Development

    I know this is going to be a reply to an old post but it was difficult tracking down how to solve this for my own homebrew as well as DevilutionX and it may be able to help people in the future. The issue is that there is most likely a #pragma pack in the code which is instructing the compiler...
  18. darkweb

    Homebrew Homebrew Development

    Just a heads up that I'm using this in my Dungeons of Daggorath port but I only call it once on initialization. You can see it here in a wrapper function: https://github.com/pyroticinsanity/3dsdod/blob/091caaf88a0ae0f879c5c82db82ea9a5c0b465a9/source/viewer.cpp#L352 This also only works for C2D...
  19. darkweb

    Homebrew How do I display an image using devkitpro?

    I ran into that exact problem as well! I wrote about it in a blog post on how to render images. Hope it helps! https://darkwebcrypt.blogspot.com/2020/03/dungeons-of-daggorath-3ds-heading-to.html
  20. darkweb

    Homebrew [Release] Dungeons of Daggorath 3DS

    I've made a new release for this which you can find here: https://github.com/pyroticinsanity/3dsdod/releases/tag/0.8 It now includes stereoscopic 3D and a CIA build along with a few other bug fixes. Let me know if you have any problems with it! I've also added a new page to my blog detailing...
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