Search results

  1. B

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    Tried some SM64 ROM Hacks on this. All my console compatible and decomp hacks seem to run. Most noteably a decomp tech demo I made last year runs at a solid 30fps only with lag when a transition like loading happens.
  2. B

    Homebrew [RELEASE] DaedalusX64 (N64 Emulator)

    I wonder if a source port of Super Mario 64 is possible using this as the graphics renderer, but have the game logic be native: akin to how the work in progress PC port uses GlideN64 as the graphics renderer but the game logic is native.I also wonder if an O2 SM64 ROM would perform any better on...
  3. B

    Homebrew [Release] ctrHexenII - Hexen II porting for 3DS

    I have the game installed and it runs fine, but there isn't any sound. Both data1 and portals are on the root of the sd card, and ctrhexenii is within its dedicated folder on the 3ds folder
  4. B

    Homebrew RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!

    Anyone have a problem where if you enable BIOS the controls straight ouy give you a controller disconnected error? Also I can't seem to get LSD Dream Emulator to run in the new core no matter what file format I convert it to. It used to run as a bin/cue on the older slower graphics core for me...
  5. B

    Homebrew RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!

    Frogger (1997) runs at full-speed when V-Sync/Bilinear Filtering/Dithering/Fast Lighting/Sound Reverb/Sound Interpolation/CD Audio are set to off and either Frameskip set to 2 or Forced Interlace (seems to only work sometimes without a "ghost image") and Frameskip set to 1 and the game running...
General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: damn wifi