B-17 Fortress in the Sky (USA)
16:10 Widescreen for 3DS
5202E590 EBFFC13C
0202E510 0000199A
02026CC0 E3A01C4D
D2000000 00000000
Fixes camera in 2D map sections too. Also has a slight misalignment bug with the landing and launch sequences as the background is stretched but the foreground isn't...
Mario Kart DS Widescreen Patch (USA)
https://www.dropbox.com/s/5111awpf08vtoag/mkdswide.xdelta3?dl=0
Game is forced to play in English because I didn't want to edit 5 times as many graphics.
Fighting Fantasy (USA)
16:10 Widescreen for 3DS
92022A94 000021C0
12022A94 000021A0
D2000000 00000000
Weapon is Stretched but trying to fix that fucks up menus.
The first 3 lines of yu gi oh's code is the code for the battles of the game with the last 3 being for various 3d parts of the game that are mainly on bottom screen.
Castlevania does thankfully use the 3D engine for most of its 2d. Text and some menus are the main exclusions. The number sprites and the sub screen are also exclusions. It however uses the bottom screen for the main screen and some touch features. Just expanding the view causes some...
Grid is still going to need the slightly inaccurate value so it can detect when its not in 16:10 mode accurately. Because a menu uses the exact same value for the aspect ratio.
Can you try adding the below 3 lines to the code and see if it works better. It disables the identical FOV check for recomputing the projection matrix.
9201874E 00004788
12018746 000046C0
D2000000 00000000