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  1. Zetta_D

    The 3DS Cheat & Reverse Engineering Handbook: From Memory Scans to Hooks

    The idea behind posting now is to gather feedback and collect any topics I might have missed before finalizing everything. It's easier to adjust the plan early than to restructure later (like refactoring code). The assembly language course is already done, but I didn't want to start by...
  2. Zetta_D

    The 3DS Cheat & Reverse Engineering Handbook: From Memory Scans to Hooks

    Hi everyone! In the coming days, I plan to start releasing a set of courses to learn, from A to Z, how to create any type of cheat code for the 3DS (from simple Action Replay codes all the way to *.3gx plugins). Topics will include memory scanning with CTRPF, using IDA Pro for reverse...
  3. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    I've managed to modify the Pokémon data; I still need to figure out the moves and other details, but I'm well on my way to creating an editor that's directly integrated into the game.
  4. Zetta_D

    Gaming Homebrew ROM Hack Others I overhauled a plugin for Pokémon X/Y/OR/AS — spawn any Pokémon, shop anywhere, edit your team, know your enemy, teleport and many more!

    That's normal, I didn't set any conditions on the code, I just shared the addresses and values that bypass the game's check functions. Normally, you'd have to inject the values once, right after the .cro file loads, using a hook x) 1785659854 The XY code will look the same as in ORAS; it's just...
  5. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    Hello, I found how to modify the game menus. Right now, I'm working on the one that allows viewing a Pokémon's stats. Here's an example. I will add more commands afterward to be able to select the desired stat and modify it directly in-game, same for moves, abilities, etc.
  6. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    The demo for the new Nuzlocke is almost finished. Btw, I recently hardcoded the first encounter rule (= one catch per area).
  7. Zetta_D

    ROM Hack [Release] Pokemon Generation 6 and 7 No Music Patch (Just In Game Sound)

    Yes, unfortunately. And since Pokémon XY and ORAS share the same codebase, it's very easy to find a function in XY once you've found it in ORAS using byte pattern matching. Here's what I have for Pokémon X v1.5: [NO BACKGROUND MUSIC] 004260FC E12FFF1E 00426AB8 E12FFF1E [NO SOUND EFFECT]...
  8. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    I'll probably release a demo version for Nuzlocke in a little while; here's an example. I can change just about everything: camera angles, lighting, weather, NPCs on the map, etc. I just need to figure out how the scripts work, I think.
  9. Zetta_D

    ROM Hack [Release] Pokemon Generation 6 and 7 No Music Patch (Just In Game Sound)

    Hi, you don't need to modify the game files. You can simply disable the game functions that play music or sound effects with an AR cheat code. Here's an example for Pokémon Alpha Sapphire v1.4 [NO BACKGROUND MUSIC] 0044E6CC E12FFF1E 0044F0EC E12FFF1E [NO SOUND EFFECT] 0044FC88 E12FFF1E [NO...
  10. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    Hi, I took a little break, but now I've started adding new features. And I'm currently developing a Pokémon Nuzlocke mode integrated into the plugin.
  11. Zetta_D

    ROM Hack [Database] CTRPF AR CHEAT CODES

    Maybe i should create a Discord server that brings together all the current 3DS cheat code and plugin creators - whether it's me or someone more well-known - to help each other out, post tutorials, plugins, and so on.
  12. Zetta_D

    ROM Hack [Database] CTRPF AR CHEAT CODES

    I'll probably make tutorial videos one day to teach ARMv6 assembly language, how to search for values in memory, pointers, hooks, how to use IDA Pro effectively, and so on. It's just that it would probably take a lot of time x') By the way, if you're French, I've already created an assembly...
  13. Zetta_D

    ROM Hack Yo-Kai Watch 2 EUR cheats

    You could try recreating the code as an Action Replay assembly code from the Japanese version first, and then port it to the EUR version afterward.
  14. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    Yesterday, I noticed that it's possible to cut pretty much any 3D model x'D
  15. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    I name all my plugins after the codenames that have been used internally for the games for years. You can even see them in the process list on Luma3DS. For ORAS it's “sango”, for XY it's “kujira”, for Majora Mask 3D it's “joker”, etc. x)
  16. Zetta_D

    Hacking Pokémon ORAS | Sango Plugin

    Here are a few filters: saturation, warm, cool, grayscale, sepia, threshold, negative, in addition to all RGB permutations and solid color overlays that can be applied.
  17. Zetta_D

    Hacking Tutorial How to Change Game Speed Independently of FPS (Example with Pokémon ORAS)

    It doesn’t crash because it’s not hooking the right function, so no, it’s useless. There will be the same issue on version 1.0 x)
  18. Zetta_D

    Hacking Tutorial How to Change Game Speed Independently of FPS (Example with Pokémon ORAS)

    I reproduced exactly the same code as in Pokémon ORAS, I hook the same function, etc., and I end up with this x') I’ll try to investigate when I have time.
  19. Zetta_D

    Hacking Tutorial How to Change Game Speed Independently of FPS (Example with Pokémon ORAS)

    I'll install the game when I have time and try to fix the code x)