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  1. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Looks like the animation curves get messed up? Maybe check to see if your other pokemon are messed up as well. If they are, there might just be something wrong with importing them with this method and hopefully unity doesn't just always mess them up.
  2. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I think yours is actually skipping a bit too, I couldn't quite make it out during the idle but I definitely saw it during the walking animation. Though it's a bit hard to tell because Nidoking's walking animation isn't as dramatic as Incineroar's
  3. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I think so? I didn't know there was different ways to use animations. This is exactly what I did, but it made the animation look real funny, almost as if he was limping.
  4. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Here is the stuttering I'm getting, It's a lot more noticeable if the animation is slowed down. And can you walk me through the method for fixing the transition? When I tried to fix it myself the animation became really wonky, would really appreciate it.
  5. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Oh, I already know how to loop an animation. what I meant to say is that when the animation repeats there is a slight stutter unlike Spica which is seamless. Sorry for the vagueness.
  6. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Hey another quick thing, I noticed the animations imported into Unity don't loop seamlessly like they do in Spica. Anyone notice this and or know how to fix it? I'm pretty new to Unity so I don't know if this is a common Unity thing or if something is wrong with the export.
  7. Jacoob

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I really wish the animations were labeled, there seems to be a lot of duplicate fighting animations and I'm not sure why, any ideas?