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  1. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Do you know of anyone posting the models with animations? I've found one or two examples of a single pokemon with animations, and I've seen a few examples of mass dumps of the models, but none of the mass dumps I've seen claim to include the animations. For some reason we keep going over our...
  2. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I think this may be what Demothene meant by multiple inputs, but I noticed that several of the nearly identical animations had slightly different starting poses. I think the idea is that each of the seeming duplicates offers a smooth transition out of some prior animation. auto I just tried...
  3. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Blender 2.74 works with the smd add-on for me. Still no idea why 2.79 doesn't. I haven't tried Spica, yet, but I probably will eventually just to see if I find it any easier to use. I finally have a Pikachu in my scene to work with instead of the yellow stock rabbit I've been using! I screwed up...
  4. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Thanks for the tips! I tried Spica earlier with no success, but maybe it will work with my latest dump. (since HackerToolkit9DS is working with it) That Ohana version you mentioned sounds awesome, but I really need (want) the walking/running animations from ultra sun/moon. I'm trying to remake...
  5. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Sorry, I'm not sure how I missed that. I've tried that plugin, though, and it gives me errors. The plugin says to use version 2.74 or later. I'm on 2.79. I'll see if I can get 2.74 - maybe it doesn't support the newest version.
  6. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    *sigh* Now I'm having trouble importing smds into blender. This one should be easier to fix, just hoping for a kick-start. Are you using a plug-in for SMD imports? If not, what version of Blender are you using? I'm on 2.7 and can't find a plug-in that works.
  7. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I went scouring the forums once again, and I found two other versions of Ohana from Majickhat55 that were recommended to someone else having (different) problems with Ohana. The one from this tutorial is working for me: https://gbatemp.net/threads/mini-tutorial-replacing-textures-in-sumo.457806/...
  8. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I have no idea why, but on my second re-encrypted cartridge dump, HackingToolkit9DS gave me the folders! Yay! ...but Ohana still won't open the binaries... Is there an alternative to Ohana I could try?
  9. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    So I've tried using my own cartridge dumped with a homebrewed 3ds and using a rom I downloaded. Here's my results. If anyone has ideas, I'd really appreciate them. My own dump: When I dump it with GodMode9, it automatically decrypts it. Although many comments on Roseplier's tutorial say to...
  10. J

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    In your tutorial, you're able to open the bins directly with Ohana, correct? Every time I try, I get this error: (can't post a screenshot because I'm too new) "Unable to read beyond the end of the stream." Have you ever run into that? I'm trying to build Ohana myself, in case it's a problem with...
  11. J

    [Release] Pokémon Snap Unity (C#)

    Thanks! I'll reply there, just to avoid mixing the threads.
  12. J

    [Release] Pokémon Snap Unity (C#)

    I've hit a roadblock with the models and animations. I have my cartridge dumped and all the bins pulled out, but I can't find any way to open or convert those bins into anything usable. I've only been able to find one discussion about the bin files, and it just said to change the extension to...
  13. J

    [Release] Pokémon Snap Unity (C#)

    Yeah - I was having trouble finding anything on the animation front for the original models, which is particularly unfortunate for me, because I'm a code monkey first and foremost. I've done some sprite work and 3d modeling, but 3d animations will be new to me. I was hoping that starting by...
  14. J

    [Release] Pokémon Snap Unity (C#)

    I found this thread while looking for the models of the original Pokemon Snap levels. I had a very similar plan to yours, but instead of updating the graphics, my main goal was to recreate the original in VR. It seems like you're a good bit further along in game development than me, but if you...
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    The Real Jdbye @ The Real Jdbye: i like the dlc tbh, i'd like a new game more