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    Homebrew RELEASE pFBA: final burn alpha

    Ah ok I misunderstood your question. I do not know where those can be found. NES support is rather new for that core emulator, so the ROM packs might not be spread across the web. Taking into account that you should look for NES and NES FDS packs for a complete collection.
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    Homebrew RELEASE pFBA: final burn alpha

    It available on pFBA readme page: https://github.com/Cpasjuste/pemu/blob/master/pfba/README.MD But keep in mind that pfba 4.3 does not support NES for now (readme is incorrect) For NES games, you have to use pNES 3.4 with hid_fix for Atmosphère
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    Homebrew RELEASE pSNES: Switch Snes9x port

    I cannot answer for SXOS but for Atmosphère HBL is required to lunch the homebrew menu: https://github.com/switchbrew/nx-hbloader
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    Homebrew RELEASE pSNES: Switch Snes9x port

    I just tried to re-enable the hid-mitm workaround in atmosphère 0.12.0 and you are right, it is still working. (I misinterpreted the readme file and mixed hid-mitm with auto-migration) But it will work (applet or forwarder) only if the latest version of the HBL (homebrew loader) is used (version...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    Since atmosphère 0.10.3, the support of the temporary auto-migration has been dropped. There is no solution to make it work except a new release of pnes compiled against latest library. FBNeo supports NES games but implementation in pFBA is not done yet. EDIT: Atmosphère 0.12.0 is still...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    I can tell that worms (europe) is also wrong. The description and the pictures are linked to another game (wordtris or something like that). Not really an issue since it is easy to modify and find pictures for the game. I'm more eager to see NES support in pFBN :) Thanks again for your work!
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    Homebrew RELEASE pSNES: Switch Snes9x port

    Those mp4 replace the static previews we had before. So you have a static image for the title and a video of the gameplay preview. Link to those files is present in the pSNES readme page: https://github.com/Cpasjuste/pemu/blob/master/psnes/README.MD
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    Homebrew RELEASE pSNES: Switch Snes9x port

    You are perfectly right. Deleting the configurations fixed the problem. I guess it is coming from JOY_AXIS_LX, LY, RX, RY that were all 0 in previous config and that are now set to 0, 1, 2, 3 respectively.
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    Homebrew RELEASE pSNES: Switch Snes9x port

    Only with pSnes for me
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    Homebrew RELEASE pSNES: Switch Snes9x port

    I have the same issue (FW 9.1 and atmosphere 10.2) with analog stick only (up & left or down & right are pressed at the same time). The D-pad is working fine (which is the one I prefer anyway)
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    Homebrew RELEASE pSNES: Switch Snes9x port

    By the way, what do you think about moving the HiRes option from local rom setting to global one? I do not have many roms but in best cases it was improving the rendering and in worst doing nothing. So I end up to active it for each individual rom I have which is a bit annoying. If it is causing...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    Looking at the latest commits from Cpasjuste, it seems that he's trying to make it works also with custom naming for the next release. But the new structure is better in my option since it lets you add a rom description. Thanks to that, you can also link a single image/video to multiple ROMs. It...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    Should be pretty simple even if I have not ried my self. Either you edit the existing profile for "Rockman &amp; Forte (Japan).zip" or you add the following lines at the end of the gamelist.xml file but before the very last 2 lines (</jeux> </Data>) which close the xml structure: <jeu...
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    Homebrew RELEASE pFBA: final burn alpha

    it is a bit different. Cpasjuste works on making pSNES working on 3DS. Not supporting 3DS on Switch ;)
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    Homebrew RELEASE pSNES: Switch Snes9x port

    if you talk about game title images, I guess they should still work but as said previously, they must be named properly (as it is in gamelist.xml). If you talk about pSNES skin, I think it is available since the folder is still there with the default skin archive in it.
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    Homebrew RELEASE pFBA: final burn alpha

    It will depend on what "final burn neo" (core emulator) will support in the future: https://github.com/finalburnneo/FBNeo
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    Homebrew RELEASE pSNES: Switch Snes9x port

    It is working exactly like pFBN, so yes in "roms" you place your roms and in "roms/media/mixrbv2/" you place all the image (.png) files
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    Homebrew RELEASE pSNES: Switch Snes9x port

    That information is just for the "date" field in the right box. It is not linked to the image or the rom itself. So if you have "Mega Man 7 (Europe).zip" file in Roms folder and "Mega Man 7 (Europe).png" in "media/mixrbv2/" it should be displayed correctly. On my side I have the USA version...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    I'm not sure I understand your point. In the xml file the expected names are "<name of the rom> <region>.zip". Is that not what you want? ex: <path>'96 Zenkoku Koukou Soccer Senshuken (Japan).zip</path> ... <media parent="jeu" type="video" region="unk" crc="f6c407a3"...
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    Homebrew RELEASE pSNES: Switch Snes9x port

    1: when reading the source code, this seems not supported. romspath seems hardcoded. wait Cpasjuste confirmation 2-3-4: like pFBN, whole game interface is linked to gamelist.xml. So you can keep your previous covers but the name must be the same as in gamelist.xml. Same goes for the game...
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