Ah ok I misunderstood your question.
I do not know where those can be found.
NES support is rather new for that core emulator, so the ROM packs might not be spread across the web.
Taking into account that you should look for NES and NES FDS packs for a complete collection.
It available on pFBA readme page:
https://github.com/Cpasjuste/pemu/blob/master/pfba/README.MD
But keep in mind that pfba 4.3 does not support NES for now (readme is incorrect)
For NES games, you have to use pNES 3.4 with hid_fix for Atmosphère
I just tried to re-enable the hid-mitm workaround in atmosphère 0.12.0 and you are right, it is still working. (I misinterpreted the readme file and mixed hid-mitm with auto-migration)
But it will work (applet or forwarder) only if the latest version of the HBL (homebrew loader) is used (version...
Since atmosphère 0.10.3, the support of the temporary auto-migration has been dropped.
There is no solution to make it work except a new release of pnes compiled against latest library.
FBNeo supports NES games but implementation in pFBA is not done yet.
EDIT: Atmosphère 0.12.0 is still...
I can tell that worms (europe) is also wrong. The description and the pictures are linked to another game (wordtris or something like that).
Not really an issue since it is easy to modify and find pictures for the game.
I'm more eager to see NES support in pFBN :)
Thanks again for your work!
Those mp4 replace the static previews we had before. So you have a static image for the title and a video of the gameplay preview.
Link to those files is present in the pSNES readme page:
https://github.com/Cpasjuste/pemu/blob/master/psnes/README.MD
You are perfectly right. Deleting the configurations fixed the problem.
I guess it is coming from JOY_AXIS_LX, LY, RX, RY that were all 0 in previous config and that are now set to 0, 1, 2, 3 respectively.
I have the same issue (FW 9.1 and atmosphere 10.2) with analog stick only (up & left or down & right are pressed at the same time).
The D-pad is working fine (which is the one I prefer anyway)
By the way, what do you think about moving the HiRes option from local rom setting to global one?
I do not have many roms but in best cases it was improving the rendering and in worst doing nothing.
So I end up to active it for each individual rom I have which is a bit annoying.
If it is causing...
Looking at the latest commits from Cpasjuste, it seems that he's trying to make it works also with custom naming for the next release.
But the new structure is better in my option since it lets you add a rom description. Thanks to that, you can also link a single image/video to multiple ROMs.
It...
Should be pretty simple even if I have not ried my self.
Either you edit the existing profile for "Rockman & Forte (Japan).zip" or you add the following lines at the end of the gamelist.xml file but before the very last 2 lines (</jeux> </Data>) which close the xml structure:
<jeu...
if you talk about game title images, I guess they should still work but as said previously, they must be named properly (as it is in gamelist.xml).
If you talk about pSNES skin, I think it is available since the folder is still there with the default skin archive in it.
That information is just for the "date" field in the right box. It is not linked to the image or the rom itself.
So if you have "Mega Man 7 (Europe).zip" file in Roms folder and "Mega Man 7 (Europe).png" in "media/mixrbv2/" it should be displayed correctly.
On my side I have the USA version...
I'm not sure I understand your point.
In the xml file the expected names are "<name of the rom> <region>.zip". Is that not what you want?
ex:
<path>'96 Zenkoku Koukou Soccer Senshuken (Japan).zip</path>
...
<media parent="jeu" type="video" region="unk" crc="f6c407a3"...
1: when reading the source code, this seems not supported. romspath seems hardcoded. wait Cpasjuste confirmation
2-3-4: like pFBN, whole game interface is linked to gamelist.xml. So you can keep your previous covers but the name must be the same as in gamelist.xml. Same goes for the game...