Pretty much defies the point of this entire thread doesnt it? I mean on the first page of this thread you are asking me to point you to the unity plugins, which you know, you could have just applied to nintendo and got them from them at the time.
Are there and forums/discord servers etc whre people talk about and get assistance with actually using the (fully setup and working) SDK?
I just cant work out how you save/load your play.erprefs using the 9.x SDK and plugin. I get errors trung to run the 15.3 SDK example in unity 2019.3...
Damn it, there is always something lol, i have no idea how to work out the download links for the support plugins. Guess its back to the older version of unity.
Atleast I managed to get some useful documentation from the new leaks.
Thanks.
I've setup Unity 2022.2.4f1 and the plugin successfully, I've also followed this guide
https://gbatemp.net/threads/how-to-create-nintendo-switch-games-with-unity.625751/ to setup the SDK but i Get this error when I try to compile the NSP.
Building Library\Bee\artifacts\AppPkg\voxg4\main.npdm...
Hi all
Are there any command line switches than can be used to launch NSPack?
I would like to setup a batch file that launches NSpack, selects the build NSP option, loads an assels file and automatically selects a prod.keys file.
Is this possible?
Thanks.
Is the nintendo switch videoplayer plugin for unity available on the internet somewhere? (not asking for links and yes I know its available from the official nintendo portal but we are here becuase we do not have access to that :) )
Thanks
OK. managed to find the included media player example and the scripts seem to make sense but I get an error when I try to run it
MissingMethodException: Attempted to access a missing method.
UnityEngine.Switch.SwitchVideoPlayer..ctor (UnityEngine.Switch.SwitchVideoPlayer+MovieEventDelegate...
Yeah, I just read about t hat.
I'm would like to play a video within my app but do not know how to set it up. It doesn't work using the regular VideoPlayer method, can you help me out? Thanks
OK, thanks for the info, ill try and take a look.
Is there any way to see/change the renderer in unity? Both the Switch and Unity support Vulcan. Is there any way to set this?
Thanks,
Thanks.
OK, my setup is a little odd, im missing alot of files but it seems to work for me, I can use nn.hid but I dont have a list of the commands for it. I can access all the buttons fine "(GetButtonUp(NpadButton.Y))" but I do not know how to reference the analogue pads.
Thanks
Also, how do you view the HID files?
Also, whin i boot the nintendo logos stay on screen. if i go back to the home screen then swich back to the app the logo's dissapear. Any idea on this?
Thanks.
Thanks, but its all academic as I cant get any NSP's to run on my modded switch (they seem to boot fine in YuZu), even when i extract the NSP and recompress it with retail keys. I get the "Could not start the software." error. Do you have a official devkit or are you using with the leaked one...
Hi, seems I'm running 9.2.0.
Can NSP's created with 9.2.0 run a modded switch? (once its extracted and repacked with retail keys) as I get "Could not start the software. Please try again from the HOME Menu", I have the latest patches.
The NSP seems to run fine in the Yuzu emulator.
Thanks.
Unfortunatley im not using the latest SDK :(
I have a new issue, I can successfully build a NSP and repack it to run in the Switch Emulator YuZu. When I try to run it on a modded switch (atmosphere 1.1.1, HOS 13.0.0, patches downloaded from ITotalJustice) I get the error:
Could not start the...
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