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    Tutorial L4T Ubuntu Applcation Install guides.

    I've been looking for a way to compile Hangover though it seems that it's unsuccessful when trying to compile with recent MinGW/Wine versions. Has anyone been able to do it recently (past few months) and if yes, can you let me know? Running into undefined references and playing whack-a-mole...
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    Homebrew Unofficial 3DS ScummVM builds

    Nice, they also looked at the audio thread! I'll try to test some games soon, great job!
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    Homebrew Unofficial 3DS ScummVM builds

    That's some excellent investigation work. Seems like a solid refactor had happened there with the cursor code. We could likely fix it in the unofficial builds to get a pull request accepted... Doesn't mean we shouldn't try :) I just noticed I actually own Riven on GOG so I might have a poke at...
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    Homebrew Unofficial 3DS ScummVM builds

    Reading this I remember I had to apply a fix for the cursor, as it broke ScummVM completely with an assertion issue: https://github.com/scummvm/scummvm/commit/f615b3392bf4ffcae33c9d5c18904a867512b2f3#diff-3b6a311d87212f8955632fb1de8ade1f If I recall correctly it was brought about because of a...
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    Homebrew Unofficial 3DS ScummVM builds

    The official ScummVM codebase was updated with what was necessary to make builds for the 3DS. The port was broken/uncompile-able for a number of years, at least since DevkitPro's upgrade to pacman, but should be back on track since November 2018. ScummVM has one frontend as far as I'm aware...
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    Homebrew Unofficial 3DS ScummVM builds

    @lincruste if you're only looking at playing RAMA, you can try with the build from this thread This does not have animated banners and is not at current ScummVM HEAD (9-10 months old at this point, where does time fly), but should be sufficient to run SCI games.
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    Homebrew Unofficial 3DS ScummVM builds

    I've had the same issue with bannertool before. The 1.1.0 release should work fine
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    Homebrew Unofficial 3DS ScummVM builds

    Allright, Mint is Debian, not sure how you installed devkitPro though it should be enough to download the .deb package from here: https://github.com/devkitPro/pacman/releases/tag/devkitpro-pacman-1.0.1 ... and then run: sudo dpkg -i devkitpro-pacman.deb I guess it would be useful to see if the...
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    Homebrew Unofficial 3DS ScummVM builds

    @Jmbenetti when you first run the script, it should print out the ./configure output. Your first two lines should say: Running ScummVM configure... Looking for C++ compiler... arm-none-eabi-g++ Is that the case? If not, there might be a problem with your devkitPro installation. EDIT: Also, it...
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    Homebrew [Release] ScummVM 3DS

    Eh, if they don't, ScummVM is on Switch too :)
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    Homebrew [Release] ScummVM 3DS

    This release has the AGOS engines and should support PN: https://github.com/Nitrus/scummvm/releases/tag/3DS%2F0.3.5 I haven't tried it personally. Blade runner's a Work In Progress engine in ScummVM and marked as UNSTABLE, i.e. not officially supported, therefore I did not include it in my...
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    Homebrew Unofficial 3DS ScummVM builds

    Excellent work!
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    Hardware Non typical B(lack)SOD

    For anyone that still remembers this, after 3.5 months I received the pulled board from China. I had completely forgotten I ordered it. Yeah, it was (something on) the board. The unit now works :toot:
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    Homebrew [Release] ScummVM 3DS

    As ScummVM does not have an active 3DS maintainer, I don't think you'd find much support on their forums or iRC. The thing is, I've had this same issue on the PSP with The Dig (and up the stairs near the water seems very familiar), and it was not resolved. I'm not entirely certain if it's a...
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    Homebrew [Release] ScummVM 3DS

    Not that I'm aware of, at least not for performance gains. Feel free to experiment.
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    Homebrew [Release] ScummVM 3DS

    Not sure if converting to MP3 will help, but I can say that I had the same experience with StS2 as well (both use the AGOS engine). No, I've not done any improvements to thread handling, and I especially disliked the audio thread when I last looked at it. It could always be just how some engines...
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    Homebrew [Release] ScummVM 3DS

    Yes, you will need devkitPro/devkitARM: https://devkitpro.org/wiki/Getting_Started ...and you will need to follow the cross-compilation instructions from the README here: https://github.com/scummvm/scummvm/tree/master/backends/platform/3ds (the README is a combination of what the original author...
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    Homebrew [Release] ScummVM 3DS

    The old releases (as well as these) should already have support for the N3DS, although the old ones might not have included support for SCI Engine (that would allow you to play the QFG games). I just tested Quest for Glory 1 (the EGA version from GOG), it works fine on the first few scenes at...
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    Homebrew [Release] ScummVM 3DS

    Yes, I've been made aware of previous circumstances. Regardless, the port is still about 95% the same. I feel that this does not warrant a new thread yet. If any members of the community start contributing, and if significant changes/improvements are made to the codebase, a new thread should be...
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    Homebrew [Release] ScummVM 3DS

    Hello, I've brought the port up to speed with current ScummVM codebase. It should be possible to compile with newest toolchain. (some instructions in the port's README) I haven't made any performance upgrades, nor do I intend to in the near future as my experience with 3DS homebrew is very...
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    Materia_tofu @ Materia_tofu: this is true! i learned how to make soundfont remixes from a friend back in 2021 +1