Search results

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    Super Mario 64 has been decompiled

    Lol why does everyone ask about making Super Mario 64 Maker? it's such a random idea, and it already exists!
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    Super Mario 64 has been decompiled

    See, that's cool and all, except when the full release comes out (that's a when not an if) with all the new function names, documentation, file names, PAL support, etc., it'll be a huge pain to update your project. (Can tell you this from experience when we did this for the Randomizer; it took...
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    Super Mario 64 has been decompiled

    Those already exist, for the up-to-date code...
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    Super Mario 64 has been decompiled

    I really hate the use of this outdated codebase also because names like beta_green_shell are completely wrong
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    Super Mario 64 has been decompiled

    If someone makes a new thread, please send it to me, otherwise I will continue to lurk here
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    Super Mario 64 has been decompiled

    Actually, it seems bad_boot made it private pre-emptively.
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    Super Mario 64 has been decompiled

    You know what else prevents things from happening? Working with an outdated codebase that doesn't let you do what you want lol
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    Super Mario 64 has been decompiled

    Lol "I am above you because I don't have ethics and anyone who does is a fag"
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    Super Mario 64 has been decompiled

    Some little comments: No assembly is left except that of a few audio functions whose C have not been made to match 1-1 with the assembly; for hacks and ports, this obviously doesn't matter Compiling SM64 with optimizations and using F3DEX/F3DEX2 microcode has been done and does allow for huge...
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    Super Mario 64 has been decompiled

    lol good luck with graphics
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    Super Mario 64 has been decompiled

    Just wanna reiterate, lots of people *are* investigating SM64's code with this, it's just a relatively obscure community
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    Super Mario 64 has been decompiled

    Most of my work was on cleaning up the C, but I've started learning how to decompile, simply through asking questions to people in the community about MIPS assembly, how the ROM is layed out, etc. It's not very hard to decompile a given bit of ASM if you know MIPS and C; it also requires...
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    Super Mario 64 has been decompiled

    Yo I made that page!
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    Super Mario 64 has been decompiled

    hey mountainflaw, wens modconv so everyone can shut up and hack???
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    Super Mario 64 has been decompiled

    As someone who has been working with this codebase for quite a while now, it is really a lot more complicated than it looks until you get used to it. Most people's interests are in stuff like adding levels and items and models etc., which cannot be easily done with what was leaked The thread...
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    Super Mario 64 has been decompiled

    It's really a lot more complicated to use this than it looks. The old version that was leaked isn't very well suited to modding 1- my message was in the present tense, not the past 2- all the top SM64 analysts have been using this code for about a year now
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    Super Mario 64 has been decompiled

    The people who are really interested in it have already seeked out the community. Why not just be patient and wait until the full release, which will come with things like simple level editing, a fully documented codebase, etc.
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    Super Mario 64 has been decompiled

    People *are* analyzing SM64 through this. People *are* doing things with this. The SM64 Randomizer is one great example, not to mention all the glitches found with it. Just because you can't see it doesn't mean it doesn't exist
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    Tutorial How to create professional Virtual Console injects

    Ok I figured it out, but now Autoinjectuwad is just being stuck and not writing anything to the file.
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    Tutorial How to create professional Virtual Console injects

    I don't think so, how do I do that?