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    Homebrew RELEASE Max Payne Mobile port/loader

    Read the install instructions carefully and reinstall. See this post.
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    Celeste FMOD2 Utilities -- PC version of the game with mod support on Switch (and ARM64 Linux in general)

    You could maybe load it in a similar way to how unreal_nx loads Unreal.
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    Homebrew Discussion Post homebrew ideas, suggestions, requests here

    Maybe. It's very difficult to tell where the fuck anything is in that repository from a cursory glance.
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    Perfect dark switch port??!

    No, modded ROMs generally won't work.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Released the fix as a proper release.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Should be already fixed in the latest automatic build, I just haven't made a new release yet.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Huh, so it does. I was always testing it with WLAN on. If I do it with WLAN off, then it crashes.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    New release. Should fix loading level 4 and overwriting saves. Link
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    This is not save related. This is just something that I didn't expect to happen. You won't be able to load the next map on the Vita until I release a fix.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Well, looks like I need to build the editor library for the Vita as well. Why the fuck.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    I've published the update as a new release now: link. Please note that you should not replace Unreal.ini when updating if you already have saves. Vanilla Unreal does a kind of stupid thing where it stores the save list in the .ini file, so if that gets reset the save list will be empty, even if...
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    I did try, I can't get it to happen. Please post a psp2dmp file from when it happens. EDIT: Alright, I managed to reproduce something, though it is not a crash. Sometimes if I quit the game via the PS button after saving there's like an extra byte in the save and it doesn't show up in the save...
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Oh, so the game does not properly close the save file right after writing. That's nice to know. EDIT: Actually, I still have no clue what is happening on your end. The game does properly close the file and I can't replicate this even if I quit while it's writing the save.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    I haven't played it until the end, only a few levels through. Do report if you find any other issues further ahead and I'll try to fix them.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Oh neat. I guess that file was just stuck there from the PC version or something.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    No, I think it's crashing during writing since Save.tmp is empty. I wouldn't be able to tell what exactly is happening without a crash dump (the psp2dmp file), unfortunately.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    I mean, sure, but that's not gonna help since your game is crashing during saving and not loading.
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Is there anything in the Save folder in the unreal folder?
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    The log can't be untouched from ISO, it changes every run. Please post it anyway. That's the same version I use, so it should work. Just in case, do you have free space on your SD card?
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    Unreal PC PORT arm-psvita-gcc-r1 - fgsfds

    Saving did work when I tested it and it seems to still work for me. Where do you have your game installed? Is it on `ux0`? Can you post your `Unreal.ini` and the `Unreal.log` file from when it crashed? They're both in `data/unreal/System`.