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  1. ArcadeGamer1929

    Hacking Experimenting with 60hz and PAL Tales of Symphonia

    The main post has been updated with codes for the Spanish, French, and Italian versions, 60hz for all!
  2. ArcadeGamer1929

    Hacking Experimenting with 60hz and PAL Tales of Symphonia

    I forgot to mention Swiss, I could use it on my Wii, but I don't have a USB Gecko or any physical modding devices that could be used with it. I am curious to know if this would fix the cropping issue though.
  3. ArcadeGamer1929

    Hacking Experimenting with 60hz and PAL Tales of Symphonia

    Hey, I've been tinkering around with 60hz on Tales of Symphonia (GameCube), I manged to port Ralf@gc-forever's 60hz Action Replay code from the German version to the UK version (code at the end of the post), and am planning to port it to the French, Italian, and Spanish versions at a later time...
  4. ArcadeGamer1929

    Super Mario 64 PC port has been released!

    An OpenGL version exists out in the wild, I have it, but to abide by the rules on this forum, I cannot post it here.
  5. ArcadeGamer1929

    Super Mario 64 PC port has been released!

    @Bagel1900 same (also first post on GBATemp)