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  1. O

    ROM Hack Super Mario 64 GBA?

    Sort of, but Banjo Kazooie GBA only allowed movement on the X and Y axis. A "Super Mario 32" would allow Z-axis movement just like SM64 and other 3D Mario games.
  2. O

    ROM Hack Super Mario 64 GBA?

    Yeah, I agree that a Doom game or Doom clone wouldn't work for SM64 as they are 2D, raycasted into pseudo 3D. However, actual 3D polygon graphics were on the GBA. I took a look at Resident Evil and it seemed interesting and looked great, but it doesn't look like actual 3D, just prerendered 3D...
  3. O

    ROM Hack Super Mario 64 GBA?

    Do you think the GBA could have done a Super Mario 64 remake/demake (I'd call it "Super Mario 32")? I'm guessing it couldn't have done texture-mapped 3D polygons like SM64/DS and flat shaded Starfox-style polygons (such as in "Star X") would not be preferable, but what about a quasi-3D solution...
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