Sadly reVita hasn't been updated since May 2021. Issues about this specific problem were opened on the Github repo, but even until now no solution has been found.
The only "solution" I figured is to use RemaPSV, which only works for Vita games. PSX games already have full remapping options from...
I've been having the same issue since I opened my N3DS XL to clean the screen lens. The situation is pretty much the same as what you described; 3D mode only shows a split, blurry upper screen and neither the 3D calibration nor super stable 3D settings have any effect. The outer and inner...
Impressive. I've indeed been using reVita for a while now, and as you said removing the plugin instantly solved the issue! I'm honestly surprised by how simple the solution was.
I checked the issue section for reVita on Github and apparently this problem has already been reported, even though no...
Alright, thanks for confirming. I tried removing the battery and pressing the power button for 30 seconds, but even now the diagonal movements are still as weak as before. Although I'm using an OLED instead of the slim model like you do, so maybe that has something to do with this.
This issue...
That's an interesting development. In my case the character actually runs in some diagonal directions, the issue of them walking instead of running occurs when the left joystick is pretty much at an exact 45 degrees angle up-left, down left, up-right or down-right. It's only really noticeable...
Thank you for your input. Unfortunately, as I mentioned this specific issue is unlikely to be related to my left joystick itself.
I actually used Vita Tester back when it happened first and didn't see any drifting issue for either of my analog sticks; both were reading "127,127" at rest. I...
I've been having an issue for quite some time now, where trying to move in diagonal directions (especially up-right and down-right) with the left analog stick in PSP games in Adrenaline just makes the character walk instead of run.
The games I've tested this for were 7th Dragon 2020 (most...
Since it may interest some people (and to achieve some sense of completion), I've also made a FPS patch for Sora no Kiseki The 3rd for PSP. I assume an english patch will be created at some point, so in anticipation of it here it is :
Unfortunately, unlocking the framerate induces the same...
Well... if I understood what you meant you should look at the previous page of the thread, I already posted the base codes to make the games run at 60FPS but it still had some little errors, which is why I made those toggle versions to manage the framerate more easily.
Regarding the PC ports, I...
Thank you for your feedback! Actually, the dual toggle was just a replacement I made until I could find a way to make the select toggle work correctly. The main problem with it was that if you kept pressing Select the code would loop indefinitely causing the framerate to be stuck between 30 and...
Alright, it was a bit more tricky than excepted but I managed to produce some toggle codes for the framerate. With these, it should be easier to swap between 30 and 60 FPS ingame. Depending on your preference, you can choose to use the "Select" toggle or the dual toggle. The former switches...
Yep, I see what you're talking about. Actually I was so busy working on finding a way to make "movies" run at normal speed with 60 FPS that I forgot a toggle system would pretty much work fine too. Well, thank you for reminding me.:)
I guess a L+R combo would be ideal, will work on it as soon...
Thanks! Also, I'm sorry since it's a bit late to ask you, but can I post the codes I find here? I don't really see it as a big deal, so I think it would be the best place to share it with others without making a whole new thread.
In case anyone would be interested, I've been working on making 60 Fps patches for ZnK and AnK. So far I've tested them and they seem to work fine, except for little errors which are some animation-timing bugs (only found 1 as of now though) and the fact the "movies" ingame are somehow playing...
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced