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  1. Craftyawesome

    Homebrew Homebrew game Project So... Dan didn't want to reveal his Vulkan, so I made mine.

    Links? I've only found this repo, which only has readme changes https://github.com/givethesourceplox/dusklight-NX The license in your dusklight and aurora-switch repos do not enforce this btw.
  2. Craftyawesome

    Feedback Homebrew Offering bounties for Switch homebrew (ports)

    Yes. I'm not seeing any actual code for the switch port.
  3. Craftyawesome

    Feedback Homebrew Offering bounties for Switch homebrew (ports)

    The switch port, not the upstream port.
  4. Craftyawesome

    Feedback Homebrew Offering bounties for Switch homebrew (ports)

    Was source provided privately? The github link I found seems to only have a readme change.
  5. Craftyawesome

    Homebrew The Legend of Zelda - A Link to the Past (Nintendo Switch port)

    A recompile fixes it. Here (official.7z) is a compile of PR 273, which fixed compiling. And for those who prefer it, my personal fork has an option to stretch the screen to the ~4:3 ratio the SNES displays at. Default enabled at 4:3 using ExtendedAspectRatio = 4:3, other resolutions use...
  6. Craftyawesome

    Homebrew Homebrew game Sonic Robo Blast 2 + SRB2Kart + SRB2 Persona for Switch - Now Updated with OpenGL

    There does seem to be a bug where many lobbies don't show, but I don't get that particular error. Is your time set correctly? Have you messed with SSL on your switch or maybe used something like incognito or prodinfo recreation? Though if that was the issue I would expect issues in other...
  7. Craftyawesome

    Dolphin now officially supports Triforce

    IIUC emulating nintendont or even quadforce would need starlet emulation or at least IOS-LLE.
  8. Craftyawesome

    [Lost Media] Nintendo Adhoc Relay

    Seems difficult to get it working, even if all needed programs exist. You need linux to get low enough level access to the wifi card, and if you want more than 2 player you probably need a wifi card for every player that isn't physically there, plus another if that is how you want to connect to...
  9. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    Try holding A before you press the mapping or try mashing it. It will eventually work.
  10. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    It's like that on PC too. You are supposed to close it by pressing start (+) if you don't want to save, just like OoT. Though it is a bit strange that it doesn't match OoT when you cancel your save.
  11. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    For 2ship.otr I would think it wouldn't matter, but I do see different files for the pc version you gen with, the github action output for the release commit, and the release zip. Though maybe it just isn't deterministic and all files are effectively equivalent. For mm.o2r I would stick to the...
  12. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    BTW, it seems rumble works if you press the sync button so controller select pops up. Then once you reconnect rumble should work as long as you don't physically attach to switch. This is also true for (some?) other SDL2 switch homebrew.
  13. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    This might be just a coincidence, but in official build I got a crash in woodfall but with this artifact https://github.com/YoshiCrystal9/2ship2harkinian-Switch/actions/runs/13897775296 I played from there to end of snowhead + some sidequests. So maybe this is more stable for anyone having issues.
  14. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    Try holding A before you press the mapping or try mashing it. It will eventually work.
  15. Craftyawesome

    Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

    The reason for the icon not working seems to be that a 512x512 png is passed to nacptool instead of the typical 256x256 jpeg. If there is a conversion, it isn't enough for hbmenu. Was likely missed because sphaira is fine with it. Also, does anyone that uses many mods on PC know if any mods...
  16. Craftyawesome

    PC port of Sonic Unleashed created by fans through recompilation project

    No, the xbox 360 was powerpc. The issue was that they wrote things like SIMD intrinsics to use x86 instructions. For the most part this isn't too hard to fix, and they have already managed to compile an ARM build. The biggest issue is likely the graphics rendering. DX12 won't directly work for...
  17. Craftyawesome

    Homebrew RELEASE MissionControl: Use controllers from other consoles natively via Bluetooth

    Just to confirm, you have tried 19.0.1? Try both rebooting while docked with everything plugged in, and plugging the adapter in while console is on. Maybe at least one works and you don't need a sysmodule to work around it. If it doesn't work, maybe you could use either sys-con or the...