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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I think it's just a problem with the rotation of the right wing, since the left one works correctly with every animation. I've tried rotating it in blender in pose mode but I think I'm doing something wrong since it goes back to its position once I play the animation.
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I'm having trouble exporting Celebi's model. In some versions of Ohana the wings are not connected, and others have them connected but messed up. I guess it can be fixed in blender but I don't know much about modeling there.
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I fixed it! I just had to use the option "repeat" in the UV Tiling in the texture options. Thanks for your help.
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Yep, the textures are working fine in Blender. I'm exporting it in .fbx since that seems to be the best way to load multiple animations in SparkAR, maybe that's the cause? (Thanks for the help btw).
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I'm using Spark AR Studio (facebook filters). I'm able to import everything, including the animations, it's just the main body texture and the eyes not aligning properly.
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    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    I'm trying to import the textures for Noivern in a 3D editor and some of them work and others don't. They're all mirrored, does anyone know what might be the problem?
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    Homebrew Citra - Unofficial \ Chinese builds discussion

    Yes, it still looks like that. May be something unrelated to Citra.
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    Homebrew Citra - Unofficial \ Chinese builds discussion

    Does anyone know how to fix this? I'm playing Ultra Moon on macOS (the nightly build 1144 is the latest one working), and there's some sort of problem with the shader: This is how it looks for me: This is how it's supposed to look:
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    Homebrew Citra - Unofficial \ Chinese builds discussion

    I'm using a nightly build since I have issues with OpenGL 3.3 in the latest ones. The Pokémon in Ultra Moon look kinda off, like they're lacking some shader, but it works relatively well.
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    Homebrew Citra - Unofficial \ Chinese builds discussion

    What's the best build for MacOs?
  11. E

    Homebrew Citra - Unofficial \ Chinese builds discussion

    Is the split pokemon bug fixed?
  12. E

    Homebrew Citra - Unofficial \ Chinese builds discussion

    What is the best texture-wise build right now? I don't care about the speed/performance since it's just to take some screenshots, I'm just looking for no Pokémon split in half and the best looking textures.
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