Search results

  1. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    Yes for the first afirmation but only during boot process for a short time. Also yes for the second one but module solution is easier to maintain and again work for all configuration, including launching Atmosphere with fusee.bin witch is not supported anymore by sig_patches except if you...
  2. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    Easier to update a simple module than sig_patches witch have multiple files in multiple dirrectories. And you're right, the module could need some updates to match with new firmwares but for loader patches at least don't need them, also true for nfim_patches. You seem to have more knowlages...
  3. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    But with the module you don't have to regenerate the patches, for loader patch you can change or even rebuild Atmosphere without having to change anything else. It's not difficult to rebuild a new loader patch but with the module no need to do it anymore. Personaly I think that with Atmosphere...
  4. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    The module apply the change on boot, no need to activate it again cause the system is patched. This module have only advantages against classics sig_patches because it doesn't take any memory to be active, it apply patches with patern witch is more efficient than fixed patches (especialy for...
  5. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    Don't need to use sig_patches or a fusee.bin modified, just use Sys-patch, it's easy to use, more flexible and now largely tested solution witch work perfectly in every contexts.
  6. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    It's an other solution but I'm speaking about the actual code witch already work, just the ES6 doesn't need to be tested on 18.0.0 by the module.
  7. S

    Homebrew Homebrew app sys-patch - sysmod that patches on boot

    Thanks for the git share, more simple to follow. Just a note, the "ES6" patch should be changed to exclude firmwares higher than firmware 17.0.1, like that: { "es6", "0x.6300...0094A0..D1..FF97", 16, 0, mov2_cond, mov0_patch, mov0_applied, true, MAKEHOSVERSION(14,0,0), MAKEHOSVERSION(17,0,1) }...
  8. S

    ROM Hack RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

    Probably keys file is missing or incomplete, you need to have the last prod.keys dumped from your console.
  9. S

    Homebrew RELEASE Ultimate-Switch-Hack-Script

    The update manager should be fixed now.
  10. S

    Homebrew RELEASE Ultimate-Switch-Hack-Script

    Hi everyone, The integrated update manager doesn't work anymore because of Github's Subversion support has been disabled since january 2024. For now I have no idea for how to fix this, if someone has some ideas to fix I'm taking it (no solutions witch will costing me some money). For now I...
  11. S

    How long will it take the people behind the sigpatches to work on 17.0.0

    No, for now it only work for es_patches, nfim_patches but not for fs_patches, the best thing to do is to downgrade to 16.1.0.
  12. S

    ROM Hack RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

    You can change the encription key to a lower firmware but if the SDK required is higher than your firmware you can't do anything but update the firmware.
  13. S

    Hacking Homebrew Homebrew app Is it possible to keep sysnand and emunand atmosphere separate on the same sd

    I don't realy understand what you want to do, use Atmosphere on emunand protected correctly (offline or with Incognito, 90DNS DNS redirection, Atmosphere's host redirection and/or Atmosphere's software Incognito, I will not explain all these solutions here but the more you have the better you...
  14. S

    ROM Hack RELEASE NSC_Builder. Nintendo Switch Cleaner and Builder. (Game+updates+dlc in a single xci)

    Maybe a too long path or a path with special chars, try to simplify the path where the script is and where the files that you want to modify are (on a simple folder on root of a drive is a good idea).
  15. S

    Homebrew RELEASE Ultimate-Switch-Hack-Script

    Thanks. The base version doesn't change often butt the functions are regularly updated at least to follow the evolutions of the scene's tools.
  16. S

    Homebrew RELEASE GUI for NSP Forwarder tool for 12+

    The o3 script could be edited with a simple notepad (notepad++ for example) and could be tested and compiled with AutoIt3 (could also be edited with it).
  17. S

    Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

    I think that I will not try to fix that, I haven't the time for it and it's not a major issue. If someone find a solution maybe I will integrate it.
  18. S

    Homebrew RELEASE Ultimate-Switch-Hack-Script

    You should try with the full debug enabled (pass the first update to be able to enable it), launch the function you want to use and send me the log file. when script close, maybe I can find a clue about the reason of your error.
  19. S

    Homebrew RELEASE GUI for NSP Forwarder tool for 12+

    If you use my Ultimate-Switch-Hack-Script and his CLI function to create a forwarder (go to "others functions" from main menu) you should be able to define this param.
General chit-chat
Help Users
  • No one is chatting at the moment.
    NinStar @ NinStar: It will actually make it worse