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  1. KardchCode

    Tutorial Play/port your GameMaker games on NintendoSwitch

    Yeah this looks like the typical issues with UMT when importing non Undertale games heh. The tool is built targeting proper decompilation of both Undertale and Deltarune but has wide support indeed for many GMS games, now some may fail to import properly as is probably the case here. Thing is...
  2. KardchCode

    Tutorial Play/port your GameMaker games on NintendoSwitch

    Thanks for providing the error msg! Just to clarify, what gave you the error is in fact a game ported with a tool known as "RussellNX" (which contains a modified version of the GMS Switch runtime) As far as I can tell, Undertale Yellow is making use of the new audio-effects system introduced in...
  3. KardchCode

    Tutorial Play/port your GameMaker games on NintendoSwitch

    Hey there, no worries! It's been a while since I last updated this thread... So I'll try my best to help ya but no promises (I'm a little rusty with this topic) 😅 First of all, what games did you use to replace the game.win file? If possible, please try with Undertale, as it's likely to be the...
  4. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Updated Zip, contains 2.9.2 stable nro, 3.0.0 beta nro and 2.2Beta nro (renix compatible)
  5. KardchCode

    Sorry to hear that, wish you the best luck with the quarantine these days

    Sorry to hear that, wish you the best luck with the quarantine these days
  6. KardchCode

    Guess you are probably already working on it, if not would you mind checking if animal crossing...

    Guess you are probably already working on it, if not would you mind checking if animal crossing new horizons is optimal for 60fps, thank you in advance :D I would like to do this myself but I don't even know where to start looking at in the main executable :/
  7. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Wtf is going on
  8. KardchCode

    Homebrew RELEASE L4T Lakka Switch - now with audio and Vulkan

    Mario kart Wii is giving me some issues with saving tho, anyone knows how to fix this? Being more specific, when I launch the game an in-game-error pops out saying that it couldn't write to/read from Wii system memory. Do I have to include some missing firmware for dolphin?
  9. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    You should be able to yeah
  10. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Updated the post with the latest rommenu version 2.6.2 BETA. Honestly not a lot of changes, in fact they seem to just have changed some setting to match the conditional type thing they fixed in their cheat engine and that's it.
  11. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Well good question actually, there isn't in fact a specific reason to use it, it is useful when using sxos since you can use the nsp for full ram access, in reinx however is a bit more limited (a few functions do not work like ldn_mitm and xci loading ofc). And in atmosphere there's no propose...
  12. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    try using the one I uploaded in attached files, you can launch it using the hbmenu so no need to change the name of the nro, just place it at the switch folder and try launching it. If that doesn't works you could try using reinx 2.0 (since you are on 6.0 and this is the version when she added...
  13. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    I suggest you to download reinx again, btw, are you using hekate or the reinx payload directly?
  14. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    I mean, they come by default inside reinx, check if you have fs_mitm.kip loader.kip pm.kip and sm.kip inside /reinx/ sysmodules/ They should be there, all of them, and I guess that's not really the problem, but anyway, better check it
  15. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    What fw are you on? Are you using all the kips that reinx uses for this? (Ex dmnt_cheats and etc)
  16. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    The rommenu can only be executed using sxos or reinx, if you use reinx you will have to pick the rommenu version 2.2 (or lower if that version doesn't works)
  17. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Yep, but you can only use the rommenu 2.2
  18. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Updated again the nros with version 2.6.1 BETA, it seems literally nothing changed inside (but I'm uploading it anyways)
  19. KardchCode

    Homebrew RELEASE SXOS ROMMENU NSP/NROS

    Updated the nros with 2.6.0 BETA and 2.5.3 versions (thx again to Hexkyz)
  20. KardchCode

    Tutorial Play/port your GameMaker games on NintendoSwitch

    I was recently working to port Deltarune to the switch (before they announced it) and I thought about saving in romfs like you did, however romfs means read only memory thus impossible to save there technically.
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