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    ROM Hack How to create tables for Japanese ds roms

    Ok this'll be the last question If I don't get it now than I'll try to find someone in real life to sit down with me and hammer it in. So I got this programm called Pointer Calculator which I thought sounded helpful. It looks like this: My question is pretty obvious: What do I have to...
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    ROM Hack How to create tables for Japanese ds roms

    So I read through the sections about pointers in those documents and here is what I got from it: 1. There are 3 different types of pointers that might all appear in a game 2. You have to guess where they are by interpreting the code. Unfortunately, I seem to really be stuck now because I can't...
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    ROM Hack How to create tables for Japanese ds roms

    In that case, sorry to ask that of you, but I'll be needing some more hand-holding on this. If you could do one of the following: 1. Direct me to a program that's better for this task that even I can understand without asking someone every 5 seconds 2. Explain to me how I can identify the...
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    ROM Hack How to create tables for Japanese ds roms

    Sorry but I have to ask again because I get the feeling that I'm doing something wrong. First of, this is what I changed so far: What I did was that I replaced the NUMBERS, not the letters, because when I tried to type the sentences in the text viewer, Nothing would show up in the...
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    ROM Hack How to create tables for Japanese ds roms

    So I should rather overwrite the text and in turn write into an area that was previously empty? Because that is my current situation. As you can see, If I just translate, I would reach this empty area, because English takes more space than Japanese. So There are two options: 1. There is...
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    ROM Hack How to create tables for Japanese ds roms

    Real quick question: Can you add and remove code from Crystaltile? Because normally, you just rewrite or overwrite the code that is already there, but I would like to add code, so that the code afterwards is still there. (Like when you write a normal text in word, you can go back and add...
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    ROM Hack How to create tables for Japanese ds roms

    Yeah your right I finally got everything working. Thanks to everyone for taking the time to babysit me through everything here. Now, time to get some translating done!
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    ROM Hack How to create tables for Japanese ds roms

    OK I'm about to cry. So I settled on a game I'm trying to translate (Another Time, Another Leaf) and it even has a NFTR file, so I found out the values in no time. The thing is, I checked the values and realized that it was the Shift JIS table, completely one to one, only that it's not the whole...
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    ROM Hack How to create tables for Japanese ds roms

    New Problem: I tried to create a 16-bit table with TaBuLar and everything was fine until I tried entering values that started with an 8 (for example 8140h) and suddenly, it writes it as FFFFh, so the maximum. Should I just create the table in a text file or can I fix this?
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    ROM Hack How to create tables for Japanese ds roms

    "Generally you are not going to want to edit lots of text in a hex editor" What type of program should I use then? I thought that a hex editor is all I need to edit the text once I figured out the table.
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    ROM Hack How to create tables for Japanese ds roms

    So I just noticed this "Code reverse" button in CrystalTile and when I use it, some parts become readable while others that were previously readable are now gibberish. Should I use this function or rather not? Also, I found some English words in the game and I already have a table for the game...
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    ROM Hack How to create tables for Japanese ds roms

    You said you can also kind of tell files containing text by their size, right? Around what size are they? smaller or bigger compared to the others?
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    ROM Hack How to create tables for Japanese ds roms

    Just a quick question: Sometimes when I change code in CrystalTile and want to save my changes, I can't even though when I try to quit, it warns me that the file is modified and I should save it. Any idea what the problem is?
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    ROM Hack How to create tables for Japanese ds roms

    Alright, this has been quite a lot of information so far, so let me recap real quick: 1. In order to translate any ROM, you need a table in order to translate the hexadecimal into readable text. 2. Since Japanese characters don't have a fixed order, relative searching is basically useless...
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    ROM Hack How to create tables for Japanese ds roms

    Ok, so after reading through all the options, it seems that corruption would be the method best suited for this. My questions though is: How do I find a good section to corrupt in CrystalTile if I can't see the text since I don't have a table yet? (and it seems like the usual tables e.g. shift...
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    ROM Hack How to create tables for Japanese ds roms

    Alright, for some games, I got it working now, but some don't have their font in a NFTR file, but rather in a different format (mostly .bin from what I could tell so far). How can I get the values from files like these?
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    ROM Hack How to create tables for Japanese ds roms

    I still can't figure out how I can access the different files inside of the ROM. All I have is the .nds file. How can I get the individual files (and in turn the NFTR file)? Also, I found out that most of the characters have 2 bits for one character encoding. How do I create a table with 2 bits...
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    ROM Hack How to create tables for Japanese ds roms

    ok, I thing I get most of what you said, but I have some questions: 1. How do I find the NFTR file? 2. I don't really understand how to read the shiftJIS table you linked me. Can you explain how I have to read it? 3. If you think that CrystalTile isn't the best option, do you have an...
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    ROM Hack How to create tables for Japanese ds roms

    Hello everyone. I'm pretty new to all of this and I am having real trouble grasping the concept of Japanese tables. I get the concept of tables in general, but I don't understand how you manage that for Japanese. So, if you want to create a table for an English ROM, you search or relative...
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