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  1. sixtails

    Hacking F##* up my new3DS

    Delete "/Nintendo 3DS" on your SD card (consider cleaning it so all you have is "arm9loaderhax.bin" and "/luma/payloads/<hourglass9, emunand9, godmode9,decrypt9>"). Restore NAND backup (from a working state) with hourglass9. -> That will fix it if you're NAND backup is correct and your SD card...
  2. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Sorry, on my phone at work again, so this'll also be breifish... Right now, I think I'll try to stablise what I have now. I still need to fix locales to work from SD, and the OP can use improvement. But here's my ideas for saving/restoring state: Method 1: states are saved in '/Nintendo...
  3. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    I don't *think* anything I've done to Luma3DS would cause that as a repercussion. I do suspect this is by design of Luma3DS; https://github.com/sixtails/Kecleon/blob/kecleon/source/main.c#L172-L173. Why? My guess is that their are hardware constraints in TWL mode that stops it from accessing the...
  4. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Just at work, this will be breif. Based on responses, I think people would appreciate an alternative to using emunand to hide their configuration. I was thinking that I could add a feature to save and hide "states" (/Nintendo 3DS/, all other files on SD, theme, stickers, layout, activity log...
  5. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    I found the problem, try the latest commit; I tested it a bit just now and it seems to work cleanly. Payloads should be prioritized to the SD card first, and CTRNAND second.
  6. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Well, so much for trying to fix it blind. I have a bit of time now, so I'll see if I can get it working tonight. Also, if anyone's interested in testing before the next "stable" release, or interested in cleaning up the main post/tutorials, lemme know!
  7. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Sorry, I don't have a whole bunch of time to test it properly. Can you let em know if it works with the latest commit (https://jenkins.hakujou.fr/job/3DS/job/Luma3DS-Kecleon/).
  8. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    When did you install a9lh? If it's too old, then it wont be able to boot from CTRNAND. Other then that, I can't see why boot from NAND doesn't work.
  9. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Most homebrew will not work from CTRNAND, including NTR. You could have an SD card for tournaments, and an SD card for everything else though. The "full" setup is to have an emunand as well, which is what the guide gives you in the first post.
  10. sixtails

    Hacking Luma3DS - Noob-proof 3DS Custom Firmware

    Statement; Sorry, I'm not that good at writing, but does my punctuation imply that it's a question? I intended to say, the logic that Luma3DS uses for finding files is: If SD card is inserted, then find files at "SD:/luma/". If SD card is not inserted, then find files at "CTRNAND:/rw/luma/"...
  11. sixtails

    Hacking Luma3DS - Noob-proof 3DS Custom Firmware

    Ok, so this is a bit complicated. In the case that an SD card is not inserted, Luma3DS assumes that "CTRNAND:/rw/luma/" is it's home folder. In the case that an SD card is inserted, it assumes that "SD:/luma/" is it's home folder...
  12. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    I haven't played with Luma's Makefiles much, but here's what I think. Here's the line that I find concerning (https://jenkins.hakujou.fr/job/3DS/job/Luma3DS Kecleon/2/console): arm-none-eabi-gcc -Xlinker --defsym="__start__=0x14000000" -specs=3dsx.specs -mcpu=mpcore -mfloat-abi=hard -o...
  13. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Hmm... I'm just trying to understand what kind of setup your goal is... so you want to have everything on your SD card, but you want everything hidden? You can't change the path arm9loaderhax.bin unless you modify the A9LH payload (which I'm not going to recommend). Unless you want...
  14. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    You can have it all on your SD card (put my arm9loaderhax.bin on the root of the SD card, delete arm9loaderhax.bin on CTRNAND). It will use the /luma forlder by default though.
  15. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    It was always a fork of Luma3DS in my private repo. I just didn't feel like pushing to a public repo out of lazyness, so I distributed it as a diff. It got a little bit bigger, and I got interested in the idea of building an mpeg-1/2 codec for a video player/screen capture, so I thought I might...
  16. sixtails

    Hacking [RELEASE] Kecleon Patch for Luma3DS

    Okay, somethings wrong with my notifications, this didn't show up at all lol. I am now hosting the entire project on GitHub instead of using diffs. Also note: the 'master' branch is a mirror of Aurura's Luma3DS repository, while the 'kecleon' branch is used for the changes I've made for Kecleon...
  17. sixtails

    Hacking Automatic builds of popular 3DS CFW/Tools

    Whoops, wish I saw this sooner. I'll fix now and keep in mind not to push merges from master into kecleon until tested for autobuilds. Thanks!
  18. sixtails

    Homebrew [WIP] AltNN - An alternative Nintendo Network server!

    That's where it gets interesting. As long as you have Lamba, you can still use Y-Combinators and functional programming to implement anything without defining functions, using loops or using provided data structures. It may be stateless, but that's where the fun is. As far as this project goes...
  19. sixtails

    Homebrew [Research] MPEG Video Codec Port

    I've been busy this weekend with some tournaments, completing my Sun run-through and other stuff. But I got some time to look at some codecs online. Upon examination, I'm not sure where VLC is getting it's MPEG codec from, but it seems to have some dependency, also it seems to only support NEON...
  20. sixtails

    Homebrew [Research] MPEG Video Codec Port

    This could be interesting, specifically the information from here. It's probably useful if we want to add a secondary codec to a video player, especially for battery life and space. However I'm unsure about trying to use this to encode videos as we haven't REd it to the point where we know what...