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  1. Z

    ROM Hack Reversing Engineering Metroid Prime Hunters Animations

    Thanks for the helpful reply. This incomplete model format (see the Bone/Node tab) suggests animation is accomplished in a 64-byte scratch space in the bone definition part of the model data in memory. I have yet to confirm this with RAM watch. I'm surprised to hear that about skeletal...
  2. Z

    ROM Hack Reversing Engineering Metroid Prime Hunters Animations

    I'm working my up through understanding all the non-standard binary formats in MPH. Models, textures, materials, palettes... There's a scattered but decent amount of info on these around the web, and I'm knowledgeable enough to fill in some blanks and make good progress...
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