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    Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

    Also, needs exclude ASM 68k core in the clones of Armed Police Batrider. (currently excluded in parent set only so clones don't work now)
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    Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

    Official FBA 0.2.97.40 version was released. I'm waiting to update to latest FBA in pFBA. (Supporting Taito F3 games, Namco System 1 games now)
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    Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

    Another bug report: Armed Police Batrider needs disable arm 68k core. Main rom (Europe) disables and playable, but clones (Japanese / Korean) don't disable so they aren't playable in PFBA now.
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    Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

    It needs add dip switch setting/enter service mode. Can't continue in Dodonpachi Daioujou and can't change the setting now.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Also in FB Alpha(both 2012 and non-2012).
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Back touch is not working now. (I tested it in PSN PSX game and Welcome Park, it works well in them, but not in RetroArch current nightly)
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Picodrive crashes when I try load another game that already game loaded. It's the same problem as the early Vita version of PCSX-reARMed.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Too bad we can't use L2/R2 in current RetroArch because of an unimplemented touch driver.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    TyrQuake is playable, but right stick up/down controls are flipped.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    MAME 2000 was working in 8/29 nightly. Not in latest.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    I don't think so. Performance of most emus are depending on CPU speed, not GPU. (Unless they uses HW rendering like reicast)
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    It's just the fault of buildbot. Duplicated zipped vpk files and unzipped one.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    EightyOne (ZX81) core was added in latest nightly, but I'm not sure it's working or not because I don't have any software for it.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Current nightly, all the vpk files are restored.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Vpk files aren't created in latest nightly.
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    If you have .38 set, you can try FBAlpha instead of FBAlpha2012. Both are available in Vita nightly. auto In Mame2003, There is same bug as FBAlpha cores in vertical games. (screen is flipped) (Mame2000 doesn't flipped screen but many games have wrong screen ratios) Another question for...
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    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Mame2003 added in last nightly, but it's not usable now because the performance is TOOOOOOOOO slow. Use fbalpha or Mame2000 instead if possible game.