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  1. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    addressed it in the latest release: https://github.com/mariob0y/gta3-nx/releases/tag/1.0.3 rewriting save file should work fine now, let me know how it goes
  2. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    lol, that's a bummer I fixed it in latest release, here it is https://github.com/mariob0y/gta3-nx/releases/tag/1.0.2
  3. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    ok, so i decided to do it myself here is GTA 3 Android port https://gbatemp.net/threads/gta-3-mobile-switch-port.683969 https://github.com/mariob0y/gta3-nx works with game from Google Play Market
  4. mariob0y

    Homebrew Homebrew game GTA 3 Mobile - Switch Port

    GTA 3 Mobile - Nintendo Switch port Yeah, yeah, we already have GTA 3 decompiled, I know But to be fair, .nro and PC assets are not so easy to come by these days. And I just wanted to try port something over :) https://github.com/mariob0y/gta3-nx
  5. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Found this port of Bully (Android) It's working, I checked https://github.com/givethesourceplox/bully-NX
  6. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Apparently, there is a guy who is porting GTA V to the stock Nintendo Switch and is close to releasing the port
  7. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    I tried experimenting with the settings - I set the drawing distance and resolution to the lowest, and turned off the PS2 filters. Crashes when pausing now occur much less often. I am speculating here, but I assume that the crashes are most likely related to memory exhaustion. I experienced...
  8. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    @Nagaa I've noticed that simetimes on pause, game would crash It seems to happen when you spend some time after leaving the safehouse and running/driving around I have no idea how to give you more details, there is no error code or logs of any sort
  9. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    performance is awesome! with overclocking I get solid 60 fps everywhere Here are some bugs I found: 1) When making a bet at "Inside Track", and choosing a number of money to bet ($5 or $100 or $1000 and so on) - you can't activate that button by pressing "A". It is only activated with touch...
  10. mariob0y

    Homebrew Homebrew game GTA: San Andreas - Switch port

    Love it, thank you for the great work! Does it mean that ports of GTA 3/ Vice City Android versions are possible too? (ignoring the fact that re3/reVC exist)
  11. mariob0y

    Emulation Emulator Dolphin - GC/Wii Emulator - Switch Port

    Thank you for the great work! So far, I had better expierence with standalone emulator, in comparison to Tico. Maybe this will be handy for someone: TitleDolphinTico Mortal Kombat: Deadly Alliance (USA) 40-50 FPS by default; flawless 60 with overclockingCoudn't get even to intro videos...
  12. mariob0y

    Homebrew Homebrew game Ultimate Switch Port Thread

    Excuse me if this was posted before, but what about GTA 3 / Vice City decompilation and .nro ? Those are ports to Switch, after all https://gbatemp.net/threads/re3-nx-reverse-engineered-gta-3-for-nintendo-switch.574308/
  13. mariob0y

    Hacking Hardware Software-only MLC restore from original Wii U backup? (No soldering/redNAND)

    TL;DR: Is it possible to restore a Wii U's MLC using an original, clean NAND dump strictly via software? Is there an option to restore the MLC without resorting to a hardware mod or redNAND? Context: I own a Japanese-exclusive Joysound Festa unit (essentially an 8GB Wii U console bundled with a...
  14. mariob0y

    Hardware DSi Region Lock: Why two identical consoles behave differently

    Consoles that do run cartridges: Japanese: 1.4J European: 1.4.5E Console that doesn’t run cartridges: Japanese: 1.4.5J European 1.4.5 doesn’t seem to have region lock, while the Japanese 1.4.5 does. Downgrading might fix this on a Japanese console, but I’m not sure if it’s even possible to...
  15. mariob0y

    Hardware DSi Region Lock: Why two identical consoles behave differently

    If I install Twilight Menu, will it change how the console works when I’m in stock mode? Like, if I go back to the regular DSi menu after installing Twilight, could it make the console region-free?
  16. mariob0y

    Hardware DSi Region Lock: Why two identical consoles behave differently

    The DSi is said to be the only region-locked console in the DS family. I decided to test this myself and got some mixed results. There aren’t many DSi-exclusive cartridges to try, but I have two DSi XL Demo Video cartridges. I tested them on three different DSi XL/LL consoles: European DSi XL...
  17. mariob0y

    Hacking Accidentally initialized wiiu’s HDD, any chance to recover saves?

    Can you please explain how you actually initialized it? Just so future morons like me don’t accidentally repeat it 😅 I want to backup wii u hdd and this is what I fear the most
  18. mariob0y

    Hacking Homebrew Write MLC dump on another Wii U? [Preserving rare Joysound Festa Wii U unit]

    You are right, it was an SCFM issue Everything is working great now! Console #2 looks and acts just like console #1. It's kinda surreal, honestly Thanks a ton for your help! ❤️🤝🏻 Now I can mess around on the cloned console without worrying about breaking the original Can I ask you a few...
  19. mariob0y

    Hacking Homebrew Write MLC dump on another Wii U? [Preserving rare Joysound Festa Wii U unit]

    I ran the "format redNAND" option fully on console #1, then inserted the SD card into console #2 (the one with Minute installed) and ran "Patch (sd) and boot IOS redNAND" - no intermediate steps or anything. And it seems to work! Console #2 boots straight into the karaoke software, has the...
  20. mariob0y

    Hacking Homebrew Write MLC dump on another Wii U? [Preserving rare Joysound Festa Wii U unit]

    For simplicity, I'll refer to the original Joysound Festa console as console #1, and the regular console I want to clone it to as console #2 I double-checked - redotop.bin and the rest of the files are from the dumps I made through the recovery menu on console #1 The step with formatting the...