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  1. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    There are plenty of tutorials about materials for blender on youtube. That is not specific to these models. Alternatively, you can mirror the texture by hand and just drag it to the albedo in a PBR material.
  2. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    In addition, I backported 3DS2Unity to a “Lite” version that works for Nintendo 3DS on Unity 5.6.6. Due to shader, texture, and collada importer limitations I had to change tons of stuff for baking the textures to mirrored versions and imports from the bch anims.
  3. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Also backported 3DS2Unity plugin to import Pokémon animated models from USUM binaries. I had to bake texture mirroring as Unity didn’t support it until 2017.1, and tons of changes in the bch import but hey, it works!
  4. Manurocker95

    Tutorial Export your Pokémon animated models from 3DS to Unity Engine 3D

    Friendly reminder in case someone wants to try, there’s a new mod for added gen 8 and 9 to USUM. In theory, this tutorial can apply to those binaries to extract all mons from all gens.
  5. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Today I implemented a recreation of Smealum's Aperture Science 3DS in Unity with seamless portals and recursion!
  6. Manurocker95

    Tutorial How to make 3DS Games with Unity

    That's not how it works... and Nintendo 3DS stuff would not make you lose any income anyway. I guess this is just a bait/troll... Gonna answer anyway. That's not how it works either. The custom Unity versions were only for Unity for Wii (which we made it to work as well with regular 3.5.6f4...
  7. Manurocker95

    Tutorial How to make 3DS Games with Unity

    There's no need to insult, tbh. No Nintendo SDK code nor copyrighted material from them is shared here, only Unity 5 scripting (not even modern one). In addition, nobody here uses anything here to gain any profit. These are non-profit projects just made to learn and have fun. On the other hand...
  8. Manurocker95

    Tutorial How to make 3DS Games with Unity

    This is my backport of playables. it still has the DNSpy decomp comments and stuff but it works on runtime and editor. Again, someone needs to actually make the Timeline editor window (the one with the timeline), but you can test the playables through a simple script like the one I provide on...
  9. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    UnityEngine.Microphone does not exist in Wii's dll so you will probably need to make some calls to RVL SDK
  10. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I can make a public repo but SLATE is a 120$ asset so someone would need to make the editor window backporting unity’s internal classes.
  11. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Btw, in case someone is interested in porting the EditorWindow itself, I backported Unity's Timeline Playables (basically runtime stuff) to 5.6.6 after using DNSpy to decompile UnityEngine.Sequence.dll. They work in runtime but we would need to port the editor window. These playables work with...
  12. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    System.Net.Sockets exists but it seems you might need something else to get it working on Wii as the internal functions seem to be stubbed.
  13. Manurocker95

    Hacking Homebrew Tutorial How to make a game in Unity Engine for Nintendo Wii on Windows WITHOUT the SDK for newbies

    I haven’t played with networking but since we have no documentation nor support for wii, no idea if sockets work at all.
  14. Manurocker95

    Tutorial How to make 3DS Games with Unity

    One more goal, even if it's a way worse way than default: Linear fog for N3DS 1783459098 Thanks to @PabloMK7 I could finally see logs being redirected to Azahar's console from Unity. So we can actually debug in real time without devkit nor catching logs from Unity (at least when the emulator...
  15. Manurocker95

    Tutorial How to make 3DS Games with Unity

    If there's anyone interested in fighting with Native Plugins in cpp + Unity, I can share my code :) But it was not an easy task. Btw, I also got Augmented Reality working :D
  16. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Regarding your build it looks like either the path is too long/has special characters or the SDK is not correctly installed. In addition, remember to fill in Project Settings > Player, the Long Names, short name, and title (title can't have spaces). You should also toggle the EULA agreement. On...
  17. Manurocker95

    ROM Hack [WIP] Ohana3DS tool

    Use SPICA or CTR Studio instead
  18. Manurocker95

    Tutorial How to make 3DS Games with Unity

    Also got the microphone working + speech recognition. The default microphone doesn't work because audioclip.SetData doesn't work on N3DS and Microphone.Start always return null clip. However, making a custom nn::mic native microphone, you can capture the mic and use the bytes to create a PCM...
  19. Manurocker95

    Tutorial How to make 3DS Games with Unity

    I will probably use this for a Pokémon Typing Adventure DS remake, but the 3DS has handwriting recognition middleware :D