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    Hacking Tearaway on PS TV, thoughts?

    It appears the only thing preventing the game from atually running is the missing camera. All the other missing features don't seem to make other games crash when run on a PSTV, so I assume if one were to somehow "simulate" that feature, they could actually run it. Then again, the game would...
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    Hacking Yifan Lu Announces HENKaku - A New Native Vita Homebrew Enabler for 3.60.

    Could this allow one to (that's gonna be pretty specific) setup some kind of "dummy" camera on, say, the PSTV so that it returns Something when a game tries to access it, because apparently that's what makes Tearaway crash on the PSTV, and that's the only thing that prevents it from actually...
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    Hacking Yifan Lu Announces HENKaku - A New Native Vita Homebrew Enabler for 3.60.

    Quick question, will this allow custom whitelists for the PSTV or is it best not to update yet?
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    Homebrew Help with Katamari Damacy models...?

    Well I tried using blender, but I can't figure out how I could do it, since basically every vertices I would want to merge are at the exact same coordinates... auto Well the thing is those models aren't quite game assets, are they? Considering they're basically "snapshots" of game assets from...
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    Homebrew Help with Katamari Damacy models...?

    Hello! I'm trying to make a simple Katamari-like game/engine in C for the 3DS (That's why I'm posting here), and I've been trying to find 3D model rips of the PS2/PSP titles to actually make it look like something. The thing is, there aren't any online and I couldn't find any way to rip them...
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    Homebrew Windows 95 on N3DS

    Ok so that's probably a very stupid question considering the current state of this, but I don't have a N3DS to try it myself and whatever I guess it costs nothing to ask: Has anyone tried to run the windows executable of the original Pikmin ?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Well I wondered if there was a way to disable it in any level, plus it appears there is something before the peach flagpole sequence that when triggered disables the timer, since it won't disappear if you use a P-Wing. EDIT : It's the bowser button.
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Also, wouldn't it be possible to replace the star coin model with a star model ?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Do you have any idea of how detailed a model can be in order to be imported? (Max triangle count)?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    There are goombas in a boo mansion in one of the special worlds (don't remember wich, sorry) that drop star coins when defeated. Could that effect be applied to other ennemies as well? It could be useful when making bosses.
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Is there any way to disable the timer, like in the toad houses or in the last flagpole scene with peach?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    But then, how did exelix11 import that water box? Was part of the level model, and then did he add water as an object, or was it a model swap of an existing object?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Is there any way to import custom models?
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    ROM Hack [WIP] The Fourth Dimension: A Super Mario 3D land level editor

    Does the exported .byaml file use the .obj model in the editor, or is it just for practical purposes? Say, if I were to replace that .obj file with another, would it be exported with the rest of the edits? (Sorry if I'm not very clear, english isn't my first language.) Also, great job on the editor!
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