NSMBU is running great at a solid 60 FPS.
YWW was pretty shaky, but it was impressive in terms of accuracy.
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Just to clear things up I record Cemu gameplay at 1080p60. Cemu 1.6.0 does not support 1080p yet.
Here is NSMB2 1-1 and the Link Between Worlds opening.
Using the 9/3/2016 Build. Was stuck for an hour trying to figure out why the NSMB2 title screen was only running at 10 FPS, realized I was still in power saver lmao.
Tried out Smash 3DS on the 9.3.2016 build w/v-sync. Probably should have kept it off, did not really have any positive effects.
Menus were bouncing between 30-60 FPS while In game was 20 FPS.
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Works fine for me. Might be an OpenGl compatibility problem, since the Chinese builds have CRO...
Looks like an AMD issue, its not present on my nvidia card.
http://imgur.com/a/nZXcv
And while playing though the Flower Cup in Grand Prix there was almost no lag, running at 55 FPS.
Whoops forgot about the build linking thing, I'll have to keep that in mind.
Anyway someone told me that Pokemon X and Y have a tendency to freeze when you pick up or receive any item. Does this happen in builds outside of the Chinese ones?
Some more Super Mario 3D World gameplay. I only caught one graphical glitch in this level (when I passed the midway flag).
The graphics are pretty much perfect, I got around 25-35 FPS in Twilight Princess.
I went to a garage sell last saturday, and the lady had a PS2 for sale, but she had a sign on it that said "Nintendo -$50", had to laugh, almost bought but she didn't know if worked, and she didn't have controller or cables, so I passed.