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    ROM Hack [Release] Sm4shCommand

    Yes, TS4M. Also, check this document for Monado Arts documentation (among other Param stuff): https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=908405878
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    ROM Hack [Release] Sm4shCommand

    He didn't. He just allowed you to interrupt it before you go into SpecialFall, if you don't input anything you'll still go into SpecialFall and then you can't do anything.
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    ROM Hack [Release] Sm4shCommand

    That's located in cloud's unique parameter file, located in param/fighter/fighter_param_cloud_vl.bin or something similar. It has cloud in the name, you can't miss it. But it's a bother to find out where that's located, as it's not documented like the character global attributes are. That's...
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    ROM Hack [Release] Sm4shCommand

    From description: "The command is unk_37ED7029 for all you smash hackers. First parameter is how many frames it takes for the opponent to complete what would normally be 1 frame (i.e. reciprocal of the speed multiplier). Second parameter is the number of frames the effect is active for."...
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    ROM Hack [Release] Sm4shCommand

    Depending on what you mean with ability, that's probably not possible. You can make taunts have hitboxes, you can make taunts slow down the enemy (there's a function/command for that but I don't know exactly what it is), but you can't for example make them fall faster or make them run faster...
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    ROM Hack [Release] Sm4shCommand

    That's an attribute, you need to look around for the value in param/fighter/fighter_param_vl_cloud.bin, using the PARAM program and not AnimCmd. Additionally, there's a lot of values in those files and it's unknown what they are so you'll just have to go through a LOT of trial and error.
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    ROM Hack [Release] Sm4shCommand

    Compare it to the KuroganeHammer framedata, if the hitboxes are the same, you can find out which move is what. I believe S3 is Side-3, which is Side-Tilt. S4 is Side-Smash. Maybe it's vice-versa but I know S stands for Side, Hi for Up and Lw for Down. The aerials are AttackAerial(Lw/Hi/F/B/N) I...
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    ROM Hack [Release] Sm4shCommand

    I found a problem and I'm not sure if it's my bad or something, but Dr. Mario has the moveset data for Mario and even in the the param editor his attributes are Mario's. What gives? Has it only happened to me?
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    ROM Hack [Release] Sm4shCommand

    I have no idea how those cartridges swapping tricks work, but after getting access to the Homebrew channel from OoT3DHax you can downgrade to 9.2 and install menuhax, or even better install CFW (and even Arm9loaderhax if you wish)
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    ROM Hack [Release] Sm4shCommand

    Well Bowser's down aerial doesn't go into freefall. Also I'm more interested in the control stick input than the freefall, I know in Brawl/PSA it was extremely easy you would just use an If statement and check if <button> is being pressed. For example an idea is if you pressed up while inputting...
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    ROM Hack [Release] Sm4shCommand

    I tried and the only "unk" command I found was actually placed in a bunch of stuff like Bowser's down-aerial (I think) and others...
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    ROM Hack [Release] Sm4shCommand

    Is there any way to detect button inputs? For example, Dedede's Up-B cancels into Special Fall if you press Up on the Control Stick in the middle of the Up-B. Is it possible to use that for our own yet?
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    ROM Hack [Release] Sm4shCommand

    Thanks, that worked. Would be nice if it was compatible with ","s since it's the default for my country and a lot others too (I think)
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    ROM Hack [Release] Sm4shCommand

    What the heck, after checking, it seems that what's happening with the hitboxes is that some of the arguments are moving forward to the next parameter, so for example Effect was 0x14 I believe, now Trip is 14, Trip was 0, now Hitlag is 0, Hitlag was 1, now SDI is 1, etc. This didn't happen with...
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    ROM Hack [Release] Sm4shCommand

    Yep. Pac-Man only has a weirdly-named weapon, and the fire hydrant and the water from it, "bigpacman", and the trampoline. I tested the weirdly named weapon to see if it was the fruits, but it didn't seem like it. Also, I tried editing Dedede's gordos and now they don't have hitboxes, like the...
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    ROM Hack [Release] Sm4shCommand

    Where can I edit Pacman's fruits? I found them in the item folder, but for example the key has two actions and they both have one hitbox, and none of them match the actual hitbox (the key does 15% damage, but the hitboxes were 8% and 22%, I edited them and it changed nothing)
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    ROM Hack [Release] Sm4shCommand

    What now? I didn't change any hitbox commands in the moves that were broken, so what do I after replacing the events.cfg?
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    ROM Hack [Release] Sm4shCommand

    Yes I know, and I am closing the tabs, but there's not even a real edit. I edit something, then I delete it because I didn't like it, save with no ACTUAL edits, and put the files in the SD card (because of other edits). And now those moves don't work. Some cases I did put an Allow_Interrupt()...
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    ROM Hack [Release] Sm4shCommand

    Okay seems that everytime I edit something, end up going back on it and deleting my edits, save, it breaks that move. I broke Captain Falcon's d-tilt now. What can I do besides extracting the files and starting over?
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    ROM Hack [Release] Sm4shCommand

    I did do that, there are Script_End() commands on all of the actions I changed, and I opened them again and my edits were saved, but for some reason in-game they do not have any hitboxes.