Well I need some assistance. Whenever I modify a Texture let's say Sonic I used he Ohana3DS Rebirth build for the 3DS modding I swapped the textures going to Tools > BCH Texture Replacer I saved the edit's looked good on Ohana. I did the cache thing to implement the edits on the correct file...
Welp the wav I wanted to use for Sonic on SoundResource is not working on the idsp build however other wav files do.
auto
lol I knew it too I was gonna do Nazo over Super Sonic ^_^
Ok now it's
F:\D9Game\romfs_>dtls.py dt ls outdir/
0
Traceback (most recent call last):
File "F:\D9Game\romfs_\dtls.py", line 40, in <module>
resource = dt_offsets[stupidcrc('resource')]
KeyError: 642569344L
Strange. I used that and got this
F:\D9Game\romfs_>F:\D9Game\romfs_\dtls.py
Traceback (most recent call last):
File "F:\D9Game\romfs_\dtls.py", line 5, in <module>
dtfn, lsfn, outdir = sys.argv[1:]
ValueError: need more than 0 values to unpack
Yay I extracted it now I need the dtls and thats it. However I got a BGM file how about the other remaining sounds is that only on the game's actual file? If so I have it
I've been reading this thread for awhile and I made an account to ask this. Well I've done alot of things to decrypt a CIA file but the Asia81 tool didn't work for me at all. I did manage to get texture files before using Braindump and extracting the romfs. But that was for the Game itself. It...