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  1. BennyXCross

    Dragon Quest Builders 2 custom textures

    That one I haven't found out yet unfortunately. The problem is also that they are inside a different kind of container where 3D model files and textures are put together, and we don't know yet how to reimport those.
  2. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Btw. can you make that tool available @UraniumCloud ?
  3. BennyXCross

    Dragon Quest Builders 2 custom textures

    I'll start with the companion cube from Portal 2. The filename tells you which g1t texture pack needs to have this texture replaced. Simply use the provided qg1t_tool and open the 02664.g1t file. Browse to the three textures in the bottom right corner named Tex 380, Tex 381 and Tex 382...
  4. BennyXCross

    Dragon Quest Builders 2 custom textures

    Hey everyone, I've created this thread so we can share custom textures for Dragon Quest Builders 2 (DQB2) that we came up with. Here are all the tools you'll need to create your own textures! Enjoy! BenXC
  5. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Okay I've managed to export the G1M files with the help of Cethleann.Unbundler. But I still haven't found a way to put those G1M files back into the .unpack file. Does anyone know how that's done? It would also be nice to export those G1M files into usable files like Steven's Gas Machine does...
  6. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Okay I got it. - you open the program "qg1t_tool.exe" - load/open the .g1t file into the program which you want to alter - select the texture you want to replace in the bottom right drop box - click on "replace (browse)" at the bottom - now select the .dds file which you want to have inside...
  7. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Also some files contain .g1m files. Do you know how to extract and re-import those with your tool?
  8. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Holy shit it totally works!! You rock Turtle-Insect! :D There's only one thing I still don't quite get. There's a texture container file (like the one with the grass block texture which you replaced in your video) which consists of multiple .DDS files. How do you repack multiple textures into...
  9. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Hey Turtle-Insect! Where do I find this linkdata.exe? Can't seem to find it here or on your github page. Wanted to give it a try :)
  10. BennyXCross

    Dragon Quest Builders 2 Modding

    Unfortunately not. Maybe reverse engineer the arslan script to repack all those files back?
  11. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Oh! And is it possible to write a script that can export and/or import map data? Like export/import it for/from Minecraft or more importantly make it readable as a 3D file? Sorry if I'm asking too much. I know the work it takes 😅🙈
  12. BennyXCross

    ROM Hack WIP Dragon Quest Builders 2 Save Editor(& PC[STEAM])

    Hey Turtle-Insect, thank you so much for all of your hard work! I wanted to know if it is possible for you to write a tool that can export and re-import textures and/or models from the game? I've found around 100 unused item models that I would like to implement into the game. And if there's a...
  13. BennyXCross

    Dragon Quest Builders 2 Modding

    Ouch, that sucks :< What did you try to do?
  14. BennyXCross

    Dragon Quest Builders 2 Modding

    Hey! Try it with Arslan :)
  15. BennyXCross

    Dragon Quest Builders 2 Modding

    You need to right-click on the .g1m file in the file explorer to the left and select "merger". Then it will ask you for 3 g1m and 3 g1t files and a folder where your g2a animations are stored (put a specific one in there or a few of your choice, not all).
  16. BennyXCross

    Dragon Quest Builders 2 Modding

    That's how it works :) Use the link I posted in my first post to determine which folder has which content. Though I used the debug build of the game for the numbers. Could be that other versions have different numbers, though the order of those folders should be the same.
  17. BennyXCross

    ROM Hack Age of Calamity Modding RnD

    You're welcome :) did you find the model for Zelda? If so, could you share the filename for her? (Maybe even the textures)
  18. BennyXCross

    First to give me a working mod for Dragon Quest Builders 2 will get a 50$ Amazon gift card

    After looking for over a year for a working script I finally give up... I'm looking for someone that can write me a working re-injection script for Dragon Quest Builders 2. It is based on the KOEI Tecmo Linkdata.idx/.bin algorythm. Something where I can either add, replace or relink G1T texture...
  19. BennyXCross

    ROM Hack Age of Calamity Modding RnD

    Thank you Tiggytiggy it definitely worked, but I had to use Noesis (with G1M plugin) for some models because they weren't recognized by the DoA toolsets. I also found Link, Impa and Purah, still can't find Zelda though with neither of these tools.
  20. BennyXCross

    ROM Hack Wanting to extract the game files for Hyrule Warriros: Age of Calamity

    Haha thank you ^^ And I also managed to extract some files now :) But they are all rdb, I heard that you could extract them with Cethleann but do I need to run a .bat script for that? Could anyone help me with that? auto Ahaaa! Found something :) http://modderbase.com/showthread.php?tid=766