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  1. M

    Homebrew svdt: save data explorer/manager

    I did see your pull request—I had a quick comment on it. So you could just mod the homebrew launcher to throw titleID in argv? Makes sense.
  2. M

    Homebrew svdt: save data explorer/manager

    I think the request to use a different key for confirmation responses is reasonable. Since START is meant to be an unconditional quit, SELECT might work better. What I'm thinking, actually, is that we want to use touch input on the lower screen for confirmation ... Throwing a multi-line popup...
  3. M

    Homebrew svdt: save data explorer/manager

    Since I'm not sure where svdt can go from here feature-wise, it turns out this suddenly became the highest priority of the moment. v0.3a is now on GitHub, and gives you the option of sorting files by name. Press SELECT to switch between sorting by date (or at least filesystem load order) and...
  4. M

    Homebrew svdt: save data explorer/manager

    Make sure you have 3ds_portlibs installed. zlib is now a dependency because of Rumble World save data. I'm not overly familiar with this, but since it's an incredibly new game, it's incredibly unlikely to be supported anytime soon. (Seems like you're not even getting to a glitched screen, which...
  5. M

    Homebrew svdt: save data explorer/manager

    Well, I think I've finally got Rumble World secure value handling right. (I was too lazy to dump all the files back after reinitialising save data, and just got the message above, which I thought was interesting. Then I deleted /00slot00/, copied over my backup 00slot00/, and Rumble World didn't...
  6. M

    Homebrew svdt: save data explorer/manager

    Some people seem to. Same with ACNL—I can't get past the glitchy screen on my N3DS, but other people seem to be able to. This business is just really flaky with certain games. Sorry, no plans to support games that use SEEDDB. In fact, I think I'm going to freeze features pretty soon, and...
  7. M

    Homebrew svdt: save data explorer/manager

    You can set it as a target, but I don't think you'll have much luck getting access to it. Rule of thumb: if it doesn't work on save_manager, it probably doesn't work on svdt. Ultimately they rely on the same kind of access.
  8. M

    Homebrew svdt: save data explorer/manager

    OK, then. I may take a look at it and at least stop it from crashing. Unfortunately I don't have any digital Pokémon main games, so I can't test those out, but svdt shouldn't mess with anything if you copy from save data to SD (it only messes with secure values copying from SD to save data)...
  9. M

    Homebrew svdt: save data explorer/manager

    The problem with making it optional is that we don't know out-of-the-box which games glitch svdt out. So if you were trying to restore an older save for SSB, for whatever reason, then you wouldn't even get the prompt dialogue. I was looking at your fixer page for offsets and games, but didn't...
  10. M

    Homebrew svdt: save data explorer/manager

    v0.3 [alpha] has been pushed to GitHub. The two main takeaways: No ... but with v0.3, we now have rudimentary support against anti-savegame restore. When svdt loads and gets information about the target title, it will attempt to fetch the secure value from the save currently in save data, and...
  11. M

    Homebrew svdt: save data explorer/manager

    Yeah, I think this is definitely a problem with forbidden characters in file/directory names. I'll put out a quick fix. Edit: Fix is out. ACNL emergency backup works for me now.
  12. M

    Homebrew svdt: save data explorer/manager

    Thanks for checking. At least it gets to the glitched screen—some games have it worse at the moment (physical copy of Kirby: Triple Deluxe doesn't even let me make backups).
  13. M

    Homebrew svdt: save data explorer/manager

    There's a known issue with some games (ACNL, SSB, and I guess the games you mentioned) ... quite possibly a problem grabbing the screen output for certain target apps. svdt and save_manager will both let you do emergency backup/restore, but it takes a few steps to set up restore for svdt (see...
  14. M

    Homebrew svdt: save data explorer/manager

    That's a pretty reasonable suggestion, actually. If it doesn't work with that either, then there's a high chance this is a problem beyond me. A detailed description of the problem would help. Where does it crash? Might it be different for each game?
  15. M

    Homebrew svdt: save data explorer/manager

    If you're keeping track, we're at v0.2, and now I can answer this question: Erm, mostly? Basically, with v0.2, when a dump of all save data for the game is made (either emergency or interactive), the folder name incorporates the game title. However, for digital games, I haven't found a way to...
  16. M

    Homebrew svdt: save data explorer/manager

    Yeah, my guess is also that it's basically booting up as the target title, or at least with the target title's exheader ... although that doesn't explain why the SD data looks blank too on that CIA version.
  17. M

    Homebrew svdt: save data explorer/manager

    Well, neither SD nor save data are showing up, so something about FS:USER isn't working right. (Do you have to specify permissions for data access?)
  18. M

    Homebrew svdt: save data explorer/manager

    Ah, okay. I'm on latest firmware and ninjhax2 for everything, so I'm not in the habit of dealing in CIAs.
  19. M

    Homebrew svdt: save data explorer/manager

    Yeah, sorry I can't help much there. You could also check you have latest ironhax and boot.3dsx. I think all of these (sploit_installer, save_manager, svdt ...) rely on ninjhax2-specific features, so I'm guessing it's not possible. Even if it were possible, my 3DS devices are all on 9.9, so I...
  20. M

    Homebrew svdt: save data explorer/manager

    You're sure you put the xml file with the 3dsx and smdh files under /3ds/svdt? Check that, and if the xml file is there, you may just have to keep trying. The homebrew launcher is incredibly flaky with letting you select target apps ...
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