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  1. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    The game is currently being rewritten on C++, it doesn't use LÖVEPotion anymore.
  2. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    Still on development. Lots of progress has been done
  3. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    Thanks! Still, not really on my priority list for now :sleep:I'll probably contact you later
  4. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    It's a good idea but I don't have another 3DS to test it with :S so not on my priority list for now, but if I can get people to test it I might try
  5. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    Still working on this, puzzles are almost 100% functional (missing a couple features), I'm working on menus and I've implemented a QR code reader so people can share their own puzzles ^_^
  6. Substance12

    ROM Hack How to edit textures in BCMDL files?

    I've tried using Every File Explorer to import new textures but I get a weird error every time I try to save. Ohana3DS doesn't do anything when I try importing a texture. Is there any alternative?
  7. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    You could all say that the project has been officially restarted :teach: The code is being rewritten on C++ instead of Lua, and I'm already making steady progress. It shouldn't take too long for a release, considering most of the time spent into making the first version of the game consisted on...
  8. Substance12

    Homebrew [Release] freeShop - open source eShop alternative

    Is this closed-source now? I was interested on taking a look, mostly for the QR code part.
  9. Substance12

    Homebrew Picroxx!, the ultimate Picross clone!

    I might actually restart this project. I abandoned it because it was terribly coded and it was kinda unoptimized and I lost motivation, also because of school. I'll probably rewrite chunks of it and start adding levels again, since I'm a much better coder now, lol
  10. Substance12

    ROM Hack GhostPatcher - Easily patch GBA VC .cias to remove ghosting and restore original colors

    This uses 3DS-specific tools to edit CIAs, so you can't use this tool on these, but I'm sure something like that for Wii U could be done.
  11. Substance12

    ROM Hack GhostPatcher - Easily patch GBA VC .cias to remove ghosting and restore original colors

    Great to hear! Maybe I should have mentioned that the bin folder is needed :lol:
  12. Substance12

    ROM Hack GhostPatcher - Easily patch GBA VC .cias to remove ghosting and restore original colors

    This thread explains a method to fix ghosting and dark colours in GBA VC games: https://gbatemp.net/threads/restoring-original-colors-to-gba-vc.427642/ Before vs After: The process is a bit lengthy though and requires hex editing, or generating a footer for GBA games. I made a script that...
  13. Substance12

    Homebrew [NDS] Forwarder CIAs for your HOME Menu

    I tried making the same set of folders in the SD card and it launched perfectly, so it's just a pathing issue. I'll put it manually now, thanks a lot!
  14. Substance12

    Homebrew [NDS] Forwarder CIAs for your HOME Menu

    There's a Games folder in the flashcard SD root with all the ROMS. When I put the SD on my computer it gets mounted to "/run/media/substance/R4I SDHC/" (since I use Linux) maybe that's the issue? It's looking for a location in the SD that doesn't exist?
  15. Substance12

    Homebrew [NDS] Forwarder CIAs for your HOME Menu

    Right now it says: [YSMENU] AUTO_BOOT=/run/media/substance/R4I SDHC/Games/New Super Mario Bros..nds DEFAULT_DMA=true DEFAULT_RESET=false
  16. Substance12

    Homebrew [NDS] Forwarder CIAs for your HOME Menu

    Hey uh, can't exactly get this to work. I have this card: But I used a tutorial to replace the kernel for YSMenu: https://gbatemp.net/threads/ysmenu-for-r4-sdhc.187663/ I did the whole process, used with both the files from the folders "for Slot-1 microSD (R4i Gold, R4i-SDHC)" and from "for...
  17. Substance12

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    It works for me as "C:\MinGW\bin", not "C:\MinGW\bin\", try with that
  18. Substance12

    Homebrew [Release] - LövePotion - LÖVE API for 3DS Homebrew - BETA

    You probably messed up the PATH for MinGW
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