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  1. JaceCearK1

    Hacking Decrypting Wii VC nfs files

    Thanks! :)
  2. JaceCearK1

    Hacking Decrypting Wii VC nfs files

    That's awesome! :) Have you written a script that allows doing that, or how have you done it? :) @moops I indeed do NOT have the disc of the MPT (costs WAY too much :O), so that is the reason I ask! ;)
  3. JaceCearK1

    Hacking Decrypting Wii VC nfs files

    3DS is as well, but people are still working on it! ;) It's just that I'm the type of person who really dumps his backups and does NOT download them! So this topic's kinda important to me to be able to play the Metroid Prime Trilogy in Dolphin! :P
  4. JaceCearK1

    Hacking Decrypting Wii VC nfs files

    So... Did anyone already turn .nfs into a fully-functioning ISO successfully? It's been kinda quiet in this Thread! :huh:
  5. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    @zerowalker The thing is that not only can the program use a broader range of Memory, but the instruction set is bigger on x86_64 as well! So certain instructions (sadly can't name example since I'm really bad at x86 Assembly in general) can do the same thing 32but CPUs need multiple...
  6. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    Because programs are being put into RAM anyways, so if you used a RAM-Disk only putting games there'd make "a little" bit of a difference: Program A \/ HDD/SSD -> RAM (executed from here)
  7. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    I don't see the point in doing that. Could you explain why you think there'd be a significant improvement? Edit: Also you'd only be able to run games that are small, anyway. Except of course if you have 32GB+ of RAM, where I'd ask: "Why spend so much money on RAM instead of an SSD? :ha:"
  8. JaceCearK1

    Homebrew Official HID to VPAD

    Nice! :D That not being the case was the bug that bugged me (no pun intended) above all others! ^^
  9. JaceCearK1

    Homebrew Official HID to VPAD

    Nice job in making this tool even better, @Maschell! Also: Are all slots in the GameCube-Controller-Adapter now intepreted as different controllers as well and not just the same one? :O
  10. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    Thanks for the help @Xalphenos and @williansti! :)
  11. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    Quick question: I dumped the DLC folders way back by using ddd. Am I doing sth wrong and are these files and folders usable like that in Cemu 1.7.3 or is there another, streamlined method of dumping the AOC from the console + another file structure? :)
  12. JaceCearK1

    Comment by 'JaceCearK1' in 'An apology - "boat1hax"'

    It's okay, Ash! :) Now have a beer! :grog:
  13. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    (ISOs == WUD files) And yes, you can [here]! ;) You can even convert WUX back to WUD files if you want/need to! Surely you know how to dump WUDs yourself, else you wouldn't ask this, right? :P
  14. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    Maybe you just got a bad dump. You might wanna retry using another tool! :P
  15. JaceCearK1

    Hacking Wii U Hacking & Homebrew Discussion

    Nintendon't supports the GCN Controller Adapter, what else do you mean? :)
  16. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    Because this is a WIP emulator! ;)
  17. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    This is the complete changelog for 1.7.0!
  18. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    @ThisIsMyDogKyle You are playing in fullscreen, right? :huh:
  19. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    @Yandere-chan There's an option to make Cemu draw the other way around! :) Debug -> Render upside-down
  20. JaceCearK1

    Emulation [RELEASE] Cemu - Wii U emulator

    @FloatingFatMan ...or to contribute with decaf! ^^
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