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  1. K

    Hacking Phantom Kingdom Portable: English Translation

    I've only seen that on an emulator. Happened quite frequently when testing a hack I made to the game, and it happened both with the translation patch and without. Never happened on my psp. Only ever saw it on PPSSPP though I never thoroughly tested on any other emulator. Stupid idea: Maybe...
  2. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    *sighs* Okay I got it to work in its entirety (on an emulator and on a psp), though I did something I wish I didn't have to do. I found a long string of 00s in the main code section and just stuck my new code there. Fingers crossed that this does not somehow break something. My previous...
  3. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    Ultimately I want to run my hack on a real PSP, but I'm testing in on both a PSP and on an emulator. Emulators have the advantage of letting me see the RAM and trace the code as it is running to find mistakes. As for differences, I dunno. Some things work on an emulator that don't on a real...
  4. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    Sorry for replying to myself but I wanted to clean up this thread a bit. I've got a lot of questions up there and it's probably difficult to parse it all. Here are my questions; anything I asked previously that was unanswered you can assume I figured out myself. - When extending the relocation...
  5. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    Ah I found the RAM addresses I needed a while back (RAM dumping and searching with a script, heh). Such tools may be useful in the future, though. EDIT: Okay, once again I'm stuck on something that works in an emulator but breaks on hardware. Specifically, I'm getting kernal errors on load...
  6. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    Yeeeees, this is what I was wanting. Thank you!
  7. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    I'm pretty sure it's necessary to change the relocation table since the amount of code I'm inserting is too large to fit in any freespace that I've seen. My blind flailing has made my first jump work correctly on an emulator, but I'm unable to make the jump back get relocated. Also there's a...
  8. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    Okay! Got my hack working on emulators. However, it crashes on real hardware, and I don't know why. Here's the code I added. Do I need to wait before reading from the HI/LO registers after a mult operation? (though even if that was the case I dunno why it'd crash) Also one oddity I noticed...
  9. K

    Hacking Hacking game behavior (Phantom Kingdom Portable)

    I'm wanting to change how the game works (specifically how the bonus gauge gives bonuses; I don't want to have to deploy units for them to get the bonus experience and instead just have it give the bonus to every character in my party), and have been having trouble finding tools to figure out...
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