I’m not sure if EXP gain would need to be changed for each Pokémon species or if a singular code could do it but any possibility of getting a code that decreases the amount of EXP gained universally, or at least for fainting other mons? the new style of play is making it so I have to swap my...
Wow, the fact that you're already halfway done is amazing. Your dedication and workflow are seriously amazing. Super excited!
Once you're done with everything, have you ever thought of a write-up on the development of one (or all?) of your 3DS Pokemon hacks? I think it'd be really interesting...
Really happy to hear that progress has started. I'm gonna hold off on playing through USUM until the mods are available; I want to have the same amazing first-experience with this game that I did with RR/SS. Had a lot of trouble going through NS/UM after playing the base games because of all the...
@Dio Vento
As you've explained several times before, RR/SS has the opponent Pokémon slightly overleveled to accommodate the lack of EVs for Trainer AI teams. NS/UM, on the other hand, has the opponents fairly balanced in both levels and stats with the player's team. However, at least in my...
At least now I'm prepared and will make sure to play your version first so the cutscenes aren't as horrendously annoying, allowing me to get the full experience.
I'm really, REALLY hoping they do gyms again. RRSS Gyms were much cooler than USNM Trials.
@Jouzai
Here's all the tracks I ripped from when I was working on a similar project. They're ripped from the N64 version, but they're the exact same as the GCN tracks. The only thing that needs to be done is apply a universal 4.7 tempo increase to all of them. It's missing things like the Able...
Is there any sort of potential at getting home menu forwarders into specific SNES games? Similar to how TWLoader does it.
Honestly, that's the final thing needed to pretty much fully implement the SNES library into the o3DS (and have much better compatibility on n3DS). Obviously, it's not a...
While it was still possible in Triple Deluxe and Kirby Fighters Deluxe, you can't change the color of the main Kirby (pink) in Planet Robobot and Team Kirby Clash Deluxe. The reason for this is because, in TD/KFD, all the different Kirby colors have the base Kirby model with different textures...
Pushing the obvious gameplay reasons aside, it doesn't even make sense for the feature to exist. How are you able to read the minds of every trainer you ever fight?
To be honest, I kinda wish the type matchup thing was removed, too, but I can understand why it was kept in.
Could you create a variant of the first Midna & Wolf Link front that doesn't include the Legend of Zelda logo, Twilight Princess text and the black line under Wolf Link, with the Wolf Link text then centered to the middle of the card? The card designs you've created are really stellar, my only...
Ah, I didn't realize that they could be found sitting on wild ones. I've actually had a large incentive to catch wild Pokémon this time around because their items are fairly helpful, but I think I just naturally assumed that "I've already caught a Pikachu to use, why would I get another?"...
Quick question, would you be able to push out a small buff for Alolan Raichu and Sandslash in the next update? As it stands, Pikachu cannot be evolved into Raichu until 42, otherwise you miss out on Thunderbolt. He's essentially deadweight for a while, especially when evolutions start picking...
I was about to report a messed up Level 2 Ratatta from a tourist. Then I attacked it. Oh my god, the after-battle dialogue was perfect.
I love this game.
Breath of the Wild was eating up all my time, but I'm back on that Pokémon grind.
I'll leave my first impressions once I complete the first island, but I'm curious if I have a bad installation or if this is an actual error; the Rising Star on Route 3 after Hau mentions having a Growlithe...
Yes, I love you too.
Seriously, though, I'm so happy! Thank you for all your hard work. I think I've already expressed how much I love your mods in other posts, though, so I'm just going to leave it at that because I need to start these games right now.
@UnassumingVenusaur
Was it required to properly S-Support Chrom and his marriage option before Chapter 11 to have them properly married in the mod? I'm not sure why, but I was playing roulette with Sumia, Cordelia, MyMU and Frederick, while instead, despite having support ranks with all of them...
Yeah, being able to check IVs before postgame seems like it'd be great when teambuilding and chaining Pokémon. The game is automatically way longer than regular playthroughs due to the increased difficulty, so if possible, it seems like it'd be a worthy investment.
On another note, I'm really...
Ah, it's nice to hear you'll be fixing some of the encounter rates throughout the game! One thing I like to do during the postgame of Pokémon titles is go back and catch all the Pokémon, but Sun and Moon made this process especially tedious due to some of the newer ones having things like 1%...
I feel like school, back when I was actually in school, was more entertaining though, because of how much I get to interact with people, hang out with friends, and other stuff like that. All I get to talk to at work is my boring coworkers lol