Everything runs fine with native on a wii. So the lag difference must come from the fact that dolphin uses 1:1 joystick input where nintendont does not. Is there a way to do this so the dead zones etc can be just as precise.
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If you can somehow implement 1:1 joystick support in the same way the dolphin developers did that should solve the lag issue
https://wiki.dolphin-emu.org/index.php?title=How_to_use_the_Official_GameCube_Controller_Adapter_for_Wii_U_in_Dolphin
This is unfortunate as the melee community would greatly benefit from having this functionality. This would save tournament organizes the hassle of carrying around multiple systems, on top of that higher quality broadcasts/playing experience would be amazing. I thought Howard was looking into...
I seen a bunny rabbit get swept up and taken by a hawk yesterday in my back yard, it left a bunch of rabbit hair in grass. Wild to see it fly off carrying a rabbit.
The other night was watching tv in my screened in porch, and heard something walking on my porch roof, thought maybe it was a raccoon, so I grabbed my rifle and went out to look, it was just a duck, lol