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  1. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    sorry, this is in to-do list but haven't implemented.
  2. banxian

    Homebrew [Release] Sim800 - an CC800 Emulator

    CC800 is a pocket size dictionary populated in 2000 in English learning students. here is old cc800 simulator on modern 3DS. only have Chinese ROM yet because it's targeted chinese market. due the speed limitation, please press key as long as it accepted by simulator core, especially on/off...
  3. banxian

    Sim800_0403_sdmc 0.2

    Simulator for CC800 pocket directory.
  4. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    a little utility makeelf, generate elf from code.bin and exheader.bin. buggy source include. usage: makeelf --exheader=exheader.bin -i code.bin -o game.elf -v TODO: accept exefs.bin and extract onfly. and merge symbols into debug info.
  5. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    I select status UI as my hook point, because it's a 3 in 1 target: switch, timer, and a pointer ready for read/write. offsets for status structural is leaved in comments: my_func_capcom_ui_status_mainpage_locker: // R4 = currplayerinfo (for display) // +34C/34E = curr/max hp // +354/358 =...
  6. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    And only for JPN region. you can try re-compile from source with MH4U patch's code.bin
  7. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    http://filetrip.net/dl?GsrE2qS26c a real demo to lock max hp/stamin in MH4G. contains assembly source, makefile and other needed files. patched some UI display routine to fill curr/max value to 150. based on MH4G 1.0, sure you can port to 1.2 by mark same 2 symbols in IDA...
  8. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    for eg, if someone is skilled in MTFramwork, an enemy HP inspector can be added in MH3G/4/4G/4U. but not me. I just can build hack ROM based on CTR librarie functions, not the game engine level. I patched marioland1p.gb only 1byte some years ago, to get 1up after every die, because I can...
  9. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    I want to fork another project for homebrew from this point. first need collect many exefs for same or similar firmware, select largest one as base, rename recognized 'nn library functions', mark game developer's routines/variables as 'gap'. then if we write our nnMain inplementation, and link...
  10. banxian

    ROM Hack [Release] InsaneLinker for ROM Hacking (exefs)

    This linker is designed to merge object file into flat binary code, for eg, bootloader, payloads. here is a special version for ROM hacking. update in 0.21: added thumbfunc+1 support. added relocation branch overflow check. (missing in 0.2)...
  11. banxian

    ROM Hack [rom hacking] item duplicate for MH4G.

    I am writing a tiny linker for static payload embedding. If I finished this linker, I'll try to port it for exefs hacking propose, with duplicate sample. my current patch building flow is not developer friendly coz need 010Editor
  12. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    yes, if you decrypt userN file, it will have same offsets to cheaters who discussed on retail carts. I spend more time to port simple striped arm codes and make a running web app, because do not want to make real gamers give me a finger, it's true.
  13. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    I haven't a retail console with 9.x and cubicninja card/sky3ds to try ninjhax. but I heared homebrew for ninjhax have same limitation to cubicninja. sure in some retail game (for eg MH4G) have permission to access other game's save, but it must preset in exheader's "Accessible Savedata Ids" field.
  14. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    there is a more simple/powerful tutorial here: https://gbatemp.net/threads/tutorial-how-to-export-import-gateway-card1-sav-to-eshop-3ds-3dz-with-savedatafiler.380246/ I think I wasted some weeks on exporter.
  15. banxian

    mh4g_save_eximp 1.0.7

    MH4G game save exp/importer
  16. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    mh4g exporter now have import support. http://filetrip.net/dl?r2zXGCoTyW you need to backup your exists 1.2 patch, if your emuNAND is not recent one. or just download pre-packaged 1.2 JPN Patch and install from bbm. how to use export: 1 create a mh4g folder in your sd card root. 2 send...
  17. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    sky3ds works like retail carts. so the problem is same, if your game used 6.x save encryption (6.0.11 keyY), the *.sav saved in un hacked console is incompatible with GW's rom. I remember GW tried to fix the save compatible problem but in newest 3.0.x firmware, they still using bad key in GW...
  18. banxian

    Homebrew SaveDataExporter for MH3G on Gateway

    exefs built from my standalone elf just discard by system. when I launch game, my patch doesn't get load. without an interactive UI, it's hard to select save/load action on startup. and the patch I post based on original game takes more manually works to merge codes/exheader on each build...
  19. banxian

    ROM Hack [rom hacking] item duplicate for MH4G.

    you need skills to locate load/save routines which copies between file stream and working user instance. then diggy into each subroutine, to build a proper user's instance structual. leaked CTR-SDK and my signature marker scripts may help you to rename some library function / global variable's...
  20. banxian

    ROM Hack [rom hacking] item duplicate for MH4G.

    bingo, you found my secret! because I add lots type/function proto define in 1.0 exefs, and can't merge it into 1.2 lossy. so I decide build a patch based on 1.0 one. itemid-1 is a good idea, I'll add it if I moved to 1.2 exefs.
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    OctoAori20 @ OctoAori20: Nice nice-