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    Non volatil game boy saves (done on Pokemon Yellow, but problem on Pokemon Gold)

    The reason we're trying the FM18 chips was that the maximum voltage of FM28V020 does not match PCBs of Gameboy carts, and will require some extra work (e.g. lift pin) instead of just a drop-off. Since the FM18 chips works under the same voltage as Gameboy carts, they were considered...
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    Non volatil game boy saves (done on Pokemon Yellow, but problem on Pokemon Gold)

    Well, it's good to see someone else interested in this subject! I've been giving up on trying for a while so here's a wrap-up for those who were still trying: Our previous attempt was to find a non-volatile drop-off replacement for the SRAM chip on genuine Pokémon carts so that the carts can...
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    Looking for a GBC Flashcart/Copier.

    Sorry for the late response, but if you're looking for something to backup your saves to a PC, how about a BennVenn?
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    $100 bounty to the person who can figure this out (GameBoy save data corruption)

    I checked your SAV but did not find any of the said Pokémon. In normal circumstances Gen I SAV files were not protected by encryption, meaning that I could just open it in a hex editor and look for specific patterns matching a Pokémon's data structure. In your case, since you're looking for Mew...
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    Non volatil game boy saves (done on Pokemon Yellow, but problem on Pokemon Gold)

    Hello qwertymodo, thanks for the reply. For my attempts, I purchased 5 FM18W08 directly from Mouser and fully reproduced yafeee's issue with them, so I think it could hardly be an FRAM-side issue. All Pokémon games except Japanese Crystal use 256Kb SRAMs, so the root cause wasn't related to...
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    Non volatil game boy saves (done on Pokemon Yellow, but problem on Pokemon Gold)

    Hello, Sorry to bump this, but I had also run into exactly the same problem with FM18W08. The detailed issues are: After selecting "CONTINUE" from the menu after splash screen, the game will show that the save file you're going to load has "no player name (blank or null string), no badges...
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