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  1. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I'm making a melee styled CSS right now. I still need to touch it up and change some things, but it's coming along pretty nicely. I'm also guessing the only way to take a direct screenshot of the CSS is with a capture card?
  2. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Just a word of warning to everyone: Don't drag a file onto CleanUp.bat in the inject pack. Because it deletes a lot of fucking shit from a lot of places. Including my desktop apparently.
  3. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Has anyone found where the small black box that's behind the css icon name is? I saw that in one of Mastaklo's videos he's disabled it along with the name. I've been looking for how to get this working for a while now, and was wondering if anyone else has found a way to do this yet?
  4. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I don't have the files in front of me now, but I think it's in the data/ui/replace/chr/chrn_11 or 12 folder. They're just normal textures in a .nut file and can be made to work on specific costume slots through editing character parameters in the ui_character_db.bin file You can use a program...
  5. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I don't suppose anyone has stumbled across where the game associates character IDs to names have they? I'm just wondering if it's a parameter in a file that would associate say character ID 4 with files containing the name "mario". I'm experimenting and trying to see if I can do something...
  6. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I was actually wondering this too. Originally I thought it may be the CSPs that 8-player smash uses, but it turned out that it uses the same file as the results screen. I guess the really best way to test if it's leftover unused files or not is to just edit the texture to have a bright red...
  7. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Just wondering, has anyone found the textures for the text under the battle portraits? Because I've been looking and I haven't been able to find it. I'm beginning to think it might be generated. Also, has anyone found where the small thin border around CSS icons is at? Edit: It also kind of...
  8. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I've figured out everything else, but how did you give new costume slots their own CSP name? I couldn't get that one to work for some reason.
  9. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I actually looked into this the other day, and you need to extract the texture using a program called "The Compressonator" Apparently the photoshop plugin isn't perfect with importing a couple of textures, namely this, the BP, and the CSP name if I remember right. Stock icons can be saved...
  10. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    How did you enable the other css slots? I checked the ui_character_db file and it looked like there was only the slots for the characters in there.
  11. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I'll give that a try if I can't get this to work, but I'm making progress at least!
  12. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    So the EasyInject pack has some trouble properly extracting a couple of dds files, unfortunately they're the ones I want to edit. I'm persevering though because I want to see if new extra added alts can have their own CSS names. I can't see why not, because Bowser jr. has assets for all alts.
  13. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    That's pretty cool, it seems that the character IDs line up with the 3DS one. I don't know why they wouldn't but it makes it easier than going through and testing them all again. Though I can't really see a way to add new CSS entries, so it might take a bit to get that going.
  14. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    I can, I just tested it out and Mario's is the next on the list. Setting it to 1 hides the CSS icon.
  15. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Yeah, it seems to be the same as the 3DS where Entry[1-3] are the Mii slots. But instead of hex editing, you just have to change Name(9) to 0 instead of 1. It seems that Name(9) controls whether or not the icon appears. JUST FOR INFO- I was curious to see what happens if you go online with...
  16. kangaroogreen

    Hacking [Discussion] Smash WiiU Modding and Help Center

    Well that was easier than I thought, I found out how to make the hidden specific mii CSS icons show up. The only problem is the css doesn't really like the layout I guess and resizes the black boxes on the sides wrong.
  17. kangaroogreen

    ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

    I don't remember there being a wolf model in the game, is that an imported model? How did you get it to display properly in Ohana3DS? auto
  18. kangaroogreen

    ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

    Whoops my bad. Yeah no clue how I missed that. I changed the byte around so here's the files with the correction.
  19. kangaroogreen

    ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

    Whoops, good eye. I fixed that. I'm assuming Mega Man is 32. I've checked the CSS file and 32 comes right before Sonic, but whenever I try to switch one to 32, the game freezes on the loading screen for me. But it's probably just me, maybe the game gets stuck if it tries to switch the css value...
  20. kangaroogreen

    ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

    So If anyone wants a roster that has the Miis added to the DLC section, I've attached it to this post, or you can get it here. As well, I don't think anyone has taken the time to actually record all the Character IDs yet, so I went through and tested them all to make it a bit easier. @SUPR64...