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  1. Disorarara

    Hi!

    Hi!
  2. Disorarara

    Emulation Gaming Wii Lightgun Emulation Compatibility Guide

    You have Silent Scope working as a lightgun game?? Because it normally is a stick game in every other port except the actual arcade game. It might also be worth to look into adding NAOMI/atomiswave support one day since there are a lot more lightgun games that run on those arcade boards than got...
  3. Disorarara

    Homebrew GTA III Wii Port

    No compiled build?
  4. Disorarara

    Gaming Homebrew Goldeneye Wii has it's multiplayer servers BACK ONLINE!!

    Wii online is dead....long live Wii online!
  5. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    Is there anything that can be done about KI Gold's broken sky graphics? I think KI Gold is one of N64's best fighting games (not hard when there's only like 4 lol) and it would be a dream to see it running well on the Wii This list is pretty outdated tbh, I think i'll also make some changes to...
  6. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    I was using Wii64 Rice 1.4.5 with the ricevideolinux.ini file from 1.4.2, locked to read only. And yes it does seem to be crash prone, opening the options menu from the title screen for example crashes the game. I didn't play too far into the game though to check if it crashes further...
  7. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    NBA Hangtime is another game that I would consider playable now, it did display correct graphics before but would slow to a crawl on gLN64 and would also slow down a lot on Rice, with the added speedboost it actually plays mostly at 60fps now on Wii64 Rice, with very negligible slowdown. Ran...
  8. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    Wetrix still doesn't actually look right in the new Wii64 builds, I tried them out. Although the best way to play Wetrix right now is still wad injection into Star Fox 64. You can still do that, all you have to do is remove the "read only" flag in windows explorer when you want to make any...
  9. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    You can prevent this from happening by setting the ricevideolinux file to "read only"
  10. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    Im going to double post just specifically to highlight this release - there are now *four* games that originally just weren't playable ever on the Wii before, Mystical Ninja, Starcraft 64, World Driver Championship and Stunt Driver 64, (as well as games like Crusn Exotica and Gauntlet Legends) I...
  11. Disorarara

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Use WiiSX for games with dither enabled - it has a faster codebase on software rendering Those all run full speed on older Wiistation builds + WiiSX
  12. Disorarara

    nullDC4Wii

    I agree it might not be worthwhile to spend time on CHD support when the Dreamcast is easily the heaviest console for the Wii to try and emulate - every CPU cycle counts in this case
  13. Disorarara

    PS1/2 Emulator WiiStation - Another Fork of WiiSXRX released

    Awesome! Can't wait to see how much GX has improved in Wiistation it's already good enough to play many games without issue
  14. Disorarara

    Homebrew Emulator Wii64 Beta 1.3 with WiiFlow compatibility

    Awesome release! Not only does Gauntlet Legends work (although a bit slow) and Stunt Driver and World Driver Championship work almost flawlessly but also Starcraft 64 displays mostly correct graphics on Rice! EDIT: For Stunt Car 64 and WDC you guys definitely want to set the music to low or...
  15. Disorarara

    Homebrew ioQuake3-Wii

    What would be the speed penalty of running it in interpreter mode but with the native GX renderer? It might be worth it at least for the mod loader version
  16. Disorarara

    Homebrew ioQuake3-Wii

    Good catch, I forgot to do that! Seems to be okay now. EDIT: It does seem to still run out of memory quicker though - I triggered OoM by loading large levels with a lot of bots where previously it would load fine on the last build. Also custom levels and mods are a lot more hit and miss for...
  17. Disorarara

    Homebrew ioQuake3-Wii

    Certain large levels like Q3DM11 won't load anymore, says it's out of memory
  18. Disorarara

    Hacking [RELEASE] PowerUp+ — real roster generator for MLB Power Pros 2007 (Wii)

    To make it work, clearly it's a programming oversight but you already know what the issue is so why not just make the directory and get it to work?
  19. Disorarara

    GTA VC WII (ReVC Wii) Wii Port

    Is it me or is the ped behavior a bit off in this port? They seem to spawn in duplicated bunches and all the duplicates act weird (i.e. when you pull one out of a car, identical peds will all go through the same animations) Other than that though, it runs like a dream