Save editing is different than using custom firmware lmao
As I mentioned above, it enables you to do stupid stuff to get yourself banned, but it's harmless by itself. That's like saying installing the game when it leaked and going online and being banned means Atmo is at fault, that's your own...
"going online with CFW gets you banned" lul
literally the whole reason Atmosphere exists and reimplemented e.g. crash logs is to prevent that. It enables you to do stupid stuff that can get you banned, yes, but in itself is risk-free*, it's just a rewrite of Nintendo's official OS. I don't know...
sounds like a Windows Update broke stuff? the different versions (1903, 1909) tend to break a lot of stuff
you might be able to find a debug log about it
if you grab latest devkitPro, it'll have ndstool and everything else you need in C:\devkitPro\tools\bin. If you already have a version installed, just rename C:\devkitPro to something else and then run the installer
https://devkitpro.org/wiki/Getting_Started#Windows
you're gonna have to click on "Details", the fact that it errors means absolutely nothing :ha: it could be cuz it's not compatible with your version of windows, you might be missing some .NET version, any number of things
oh lmao I rewrote it to be slightly less terrible here @dojafoja https://gist.github.com/NWPlayer123/97906c810d38b25b5d07358cb7e01d6c
here's one that goes through all of them in a directory @Mat37 https://gist.github.com/NWPlayer123/503934b4d029af7d0449e6b8dc646d63
should work with both big...
Again, I don't think you know what you're getting into. Simple file modifications with no code changes are easier and what most modders do, but you still gotta understand what data the files contain. Usually, the best strategy is to pick out one thing you want to modify and then you track down...
I don't think you understand the scale of what you're wanting to do, very few people have done so and lived to tell the tale, only ones in recent memory are Newer Super Mario Bros. Wii and Project M, which had to manually recreate source code to make changes, and it took multiple people *years*...
hey @aerosoul94, do you have the source code? it obviously doesn't work on IDA 7.0+ cuz they're changing the API and moving away from 32-bit stuff so we gotta port it to IDAPython or just rewrite the loader code/recompile
EDIT: nevermind, there's source code here, I'll see what I can do
I love how everyone's just blindly waiting on 3.0.0 even tho an exploit isn't gonna be released for another few months, they know stuff was patched but nobody's released anything yet and I don't expect them to ¯\_(ツ)_/¯
if you compile vgmstream from source it works fine, I should host a recent version somewhere
EDIT: have fun https://github.com/NWPlayer123/vgmstream/tree/master/binary
although i ended up accidentally changing my nand with no way of going back bc i didn't know you needed a gamecube controller to restore it (i have a wii minus/1.1, which doesn't have gamecube controller support)
and if i find the sd card i have my NAND backed up on, i can not only restore the NAND if i solder the right part in, but i can also put my NAND on dolphin, then i can play dolphin online, like PMEX Remix or MKWii Riibalanced