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  1. fledge68

    Hacking WiiFlow Lite

    i don't know what might be causing it (yet) but if tiers= has 2 tier names , numbers should have 2 as well. basically tiers is the name of each tier so that when you go back a tier wfl takes away one and opens the previous one. numbers is the source buttons' number's that you clicked on for...
  2. fledge68

    Hacking WiiFlow Lite

    problem noted. try removing number= and tiers= save wiiflow_lite.ini
  3. fledge68

    Hacking WiiFlow Lite

    Released v5.6.2 - minor fixes . be sure to read about the optional source menu download. long time users probably won't need it. https://github.com/Fledge68/WiiFlow_Lite/releases/tag/v5.6.2
  4. fledge68

    Hacking WiiFlow Lite

    if homebrew coverflow is set to smallbox it will use the icon.png in the apps folder. if you turn off smallbox it will use cover images from dev:/wiiflow/boxcovers/homebrew. these covers are just like the wii and gamecube covers. in fact some of them can be downloaded via gametdb.com. go into...
  5. fledge68

    Hacking WiiFlow Lite

    https://github.com/Fledge68/WiiFlow_Lite/issues/432 i've only committed the fix locally. when i'm ready to i will push them all at once and release a new version. basically the same thing blackb0x does. i added this at line #414 of menu_config_gc_game.cpp...
  6. fledge68

    Hacking WiiFlow Lite

    yes that issue was reported on github a while back. i have since fixed it. try the fix in this post: https://gbatemp.net/threads/wiiflow-lite.422685/post-10822880
  7. fledge68

    Hacking WiiFlow Lite

    all covers (wii, gc, plugins) have to be on the same device (sd or usb1). you can't have wii covers on SD and plugin covers on USB. in a plugin ini file coverfolder is just subfolders of the main box covers or flat covers paths. so if the main path is: sd:/wiiflow/boxcovers/ and the plugin...
  8. fledge68

    Hacking WiiFlow Lite

    so if you look in the wiiflow plugins folder you should find a N64 folder. inside it should be three plugin ini files - not64.ini, wii64.ini, and wii64_rice.ini. here they are: [PLUGIN] arguments=rompath = "{device}:/{path}/{name}"|SkipMenu = 1 bannersound=ZZ--Sounds/N64.ogg...
  9. fledge68

    Hacking WiiFlow Lite

    no
  10. fledge68

    Hacking WiiFlow Lite

    logs will not work if its not mounting the SD Card. you could go into main settings>partition settings and just try to change wii games partition to SD to see if it will let you. how many seconds is a long time? i know wiiflow waits for the usb HDD to spin up.
  11. fledge68

    Hacking WiiFlow Lite

    great! but it makes me wonder why wiiflow didn't mount your SD card or find sd:/apps/wiiflow? wonder if wiiflow isn't compatible with your sd card.
  12. fledge68

    Hacking WiiFlow Lite

    @Intoxicus5 you said apps/wiiflow and the wiiflow folder are on SD card, right? if so it seems to me wiiflow is not finding your SD card or is not finding sd:/apps/wiiflow. if thats the case then wiiflow will abort and exit. i wonder what would happen if you moved apps/wiiflow and wiiflow...
  13. fledge68

    Hacking WiiFlow Lite

    @Intoxicus5 are you using SD card at all? is apps/wiiflow on SD or USB? how are you launching wiiflow? via HBC? a forwarder? are you going to vwii first? i was told a long time ago using a wiivc game works for only SD ... USB doesn't work. has that changed?
  14. fledge68

    Hacking WiiFlow Lite

    @Intoxicus5 obviously wiiflow doesn't mount your USB HDD for some reason. there is no default wiiflow_lite.ini. even if there was it wouldn't do you any good because wiiflow doesn't need it till after your usb hdd is mounted. which wiiflow fails to detect and thus exits to the HBC. one thing...
  15. fledge68

    Hacking WiiFlow Lite

    by the way i hope you changed: [DEBUG] sd_write_log=yes back to no and saved and you can delete the wiiflow.log file
  16. fledge68

    Hacking WiiFlow Lite

    Took me a little while to figure out you are using sourceflow not the source menu. and you have sourceflow on wiiflow start. thats why Displaying covers shows twice. anyway, i have found the problem and sorry for thinking you are crazy. :) apparently you can't compare a string to a #Defined...
  17. fledge68

    Hacking WiiFlow Lite

    here's a test dol file with gecko prints added https://www.mediafire.com/file/df6wpjamy5bspbx/wfl_nand_source_test.zip/file before you run it: open wiiflow_lite.ini in text editor change: [DEBUG] sd_write_log=no to yes and save next open source_menu.ini and make sure to use this...
  18. fledge68

    Hacking WiiFlow Lite

    so lets focus 5.6.1a and forget about the channels type setting in the main settings. that has nothing to do with clicking on a source menu button. so you are using : [BUTTON_2] hidden=no image=Emunand.png image_s=Emunandb.png magic=454E414E source=plugin title=Emu Nand [BUTTON_3] hidden=no...
  19. fledge68

    Hacking WiiFlow Lite

    yes you can set the source= to "emunand" or "realnand" instead of using plugin and magic. although that shouldn't be any different. only i notice was the titles for wii and gamecube. not sure whats up with the dot in the middle and if that would have any affect on wiiflow reading source menu...
  20. fledge68

    Hacking WiiFlow Lite

    are you using wiiflow without a theme or with rhapsodii shima theme? is there anyway you can put everything in wiiflow/source folder into a zip file and upload it somewhere i can download it?