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  1. U

    Hacking N64 Emulation on 3DS... Speculation

    It'd be much, much less work to port an n64 emulator to the 3DS compared to porting an entire operating system.
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    Hacking N64 Emulation on 3DS... Speculation

    Dynamic recompilation is what all fast emulators do nowadays. It's commonplace. You're referring to Corn, which was a static binary translator (it translated the entire .64 file ahead of use), which allowed for incredibly fast emulation at incredibly reduced accuracy. Also, "simulation" is, at...
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    Hacking 3ds Dev kit for sale on ebay

    No. You don't know anything. The Panda is the 3DS dev kit. Says so on the box they come in. And the other one that was on ebay sold was sold to a collector.
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    Hacking 3ds Dev kit for sale on ebay

    Nothing to see here. More along. Won't help hacking scene stc, stc. I owned one, got rid of it when because there's absolutely no use if you don't have the flash cart and the SDK (unless these can run completely unencrypted executables, then the SDK would only be useful for making [i]useful[/i...
  5. U

    Hacking Hacking the E3 videos?

    short answer: No. Long answer: No. Encryption methods are designed so that no amount of known results can figure out the original key. In math you can say "here I have two knowns, coming from the same function. If I work backwards I can find out what the function is." (in simplest terms at...
  6. U

    Hacking Homebrew Possebilities

    I think I did read a little bit too much into your post and assumed incorrectly. My mistake, anyway... Well the n64 is much harder to emulate than the PSX. Correctly at least. The n64 has more powerful hardware and emulating the RCP is a total bitch; no emulators have it perfect yet (last I...
  7. U

    Hacking Homebrew Possebilities

    A dreamcast emu? Look brochacho, you need to get your facts straight. Why even suggest that? Just because the 3DS has a 3D screen DOES NOT mean it's a powerful console. Seriously. It has a PIC200 (which I think is similarly speced to the PSP's gpu) and 2x 266 mhz ARM cores. There's no way in...
  8. U

    Hacking Homebrew Possebilities

    No. The dstwo has a 400 mhz MIPS core, which I think runs the MIPS IV instruction set and maybe 16 mb of RAM. Can't remember if it has increased RAM. The PSP has 2 333 mhz MIPS cores + a GPU running at 166 mhz + a 128 register VFPU and 32 mb of RAM.
  9. U

    Hacking Homebrew Possebilities

    A dev kit still wouldn't help Anyway, I doubt Sony utilized much of their private info in making their PSX emulator on the PSP. I've heard it barely has 30% compatibility. Not sure if this is true, but I believe epsxe has much better compatibility. And I think the MIPS core is the only thing...
  10. U

    Hacking Zelda Buffer overflow

    Or it is verified and the default action is to halt and catch fire.
  11. U

    Hacking Homebrew Possebilities

    Sergster is correct about emulation and virtualization, but allow me to clarify some points. The PSP uses a mix of virtualization and emulation to run PSX games. True virtualization requires complete compatibility between the emulated target architecture and host architecture. For example...
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    Hacking Zelda Buffer overflow

    I know you didn't point that question at me, but I have the knowledge to answer it. It's definitely possible to do a buffer overflow exploit. The vulnerabilities exist in pretty much all types of software regardless of of the system, be it a game console, PC, embedded something, etc. The only...
  13. U

    Hacking Zelda Buffer overflow

    I don't think it's a buffer overflow. I think it's an integer overflow. They're very different, and the 2nd isn't exploitable. The first is rarely exploitable either.
  14. U

    Hacking Zelda Buffer overflow

    Well actually the younger generation has the problem of being incredibly self centered; expecting everybody else to provide for them. Oh, and extreme teenage angst. Geohot isn't a sell out. If he was he'd have never jailbroken the Iphone or the PS3. Just because smart people don't hand you hacks...
  15. U

    Hacking Zelda Buffer overflow

    I doubt this would cause a buffer overflow. Just an integer overflow, which might crash the 3DS, but isn't exploitable since you can't insert your own code since a buffer isn't being overflowed. Even if this did cause a buffer overflow, it would be terribly difficult to even figure out if it's...
  16. U

    Hacking 3DS dev unit in the wild!

    Well what would really help is the toolchain But I don't think anybody will be leaking that anytime soon.
  17. U

    Hacking 3ds dev unit what does this means

    They're used by legit developers to make games that you can't steal yet. That's it.
  18. U

    Hacking 3DS dev unit in the wild!

    interesting stuff Terminator. This unit has one of the more recent SDKs, r33437. If only I knew how to load programs. edit. @ gbaboy above me. Do you not read?
  19. U

    Hacking 3DS dev unit in the wild!

    Actually Some homebrew devs in the PS3 scene do use PS3 test and tool units for their advanced debugging features. They aren't useful in cracking the system, but are for developing homebrew.
  20. U

    Hacking 3DS dev unit in the wild!

    No one.
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