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  1. E

    Hacking SD/USB Gecko v1.0

    I'll take your word on it. I have no real idea how the cIOS is made or what can reasonably be done. Perhaps I just assumed it's a complicated task as Nintendo hasn't released their sources for the IOS, so how could it be done with out working with a disassembler? This is not something I've...
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    Hacking SD/USB Gecko v1.0

    I'd love that. I've e-mailed. Most projects won't give repository access to just anyone, and right now I'm a just anyone person. Maintaining patches on a project that is changing at such a rapid pace is also a pain. I made a simple patch, that seems to have been rejected (I suppose they want a...
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    Hacking USB Loader GX

    I remerged my download patch with r148. This was the easiest merge, yet. I appreciate the code cleanup they did! This time I did upload a dol. This is just plain r148 + a "Fetch Artwork" button. This just does individual downloads, but not in an irritating way. Get the source code pages and...
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    Hacking USB Loader GX

    because that won't work. FTPii doesn't recognize WBFS partitions. And even if it did, it wouldn't present the type of interface that a WBFS manager requires.
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    Hacking USB Loader GX

    I would try either #include or #include . If you're still getting undefined reference, or it still doesn't work, LoadMii is an advanced OSS loader you can look at. I checked their source, but there's no calls to exec() or it's family. Instead they have their own function, one for dols and one...
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    Hacking USB Loader GX

    Ordinarilly I'd say the same thing, on the off chance that the graphics card on the Wii went out and you had to send it to nintendo. Having any backup related stuff is a no-no, as most companies equate backups with piracy. However, at least with Nintendo of Europe, this doesn't even matter...
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    Hacking USB Loader GX

    Yeah, I was actually looking for something wii related. I pulled the libpng git, but it doesn't have pngwriter. It seems pngwriter is a separate project in itself that uses libpng. I found it over here: http://pngwriter.sourceforge.net/.
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    Hacking USB Loader GX

    Yes, the official libpng from libogc, not some local one like Waninkoko was using. Make an issue for it and it'll happen. Right now I'm personally more interested in #54, but this sounds like a great idea that might not be too much work. Edit I don't see pngwriter in my devkitpro folder...
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    Hacking USB Loader GX

    should grab it and put it in the local "usbloader-gui-read-only" folder.
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    Hacking USB Loader GX

    Are you talking to me? No, it does not, and the patch doesn't apply cleanly to the latest commits. I'll merge the latest changes in and repost it. I've e-mailed some of the devs and posted a link to my media fire in the relevant issue (#25). I don't have svn access, so there really isn't much...
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    Hacking USB Loader GX

    Download the source code. cd to the folder with the Makefile. Run "patch -p1 < filename.patch". This will update the source code from r140 to match what's in my git. The png file will need to go in source/images. Run make and send the boot.dol to your wii. I won't be making binaries as my...
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    Hacking USB Loader GX

    I've made a patch that re-enables downloading cover art in a less irritating way. I've re-synced my patch with the latest revision (r140). I'll keep updating it until it or something similar is committed. http://www.mediafire.com/beavertank_patches
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    Hacking SD/USB Gecko v1.0

    Ultimate doesn't seem to have game specific settings. They have global settings and then titles.txt only changes the titles. While there are more config options in his config.txt vs my config.conf, his is far more crude, IMHO. I give individual settings for every game. Additionally, you can't...
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    Hacking SD/USB Gecko v1.0

    No. I just tried, even patching for IOS249 and english as explained here. They fixed softchip to work with this game. I'm only now taking a look at softchip. Unfortunately, I'm not sure this game can be made to work with USB loaders, at least without updating the cIOS. The game requires IOS249...
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    Hacking Metroid Prime Wii De Asobu Issues

    I've been grepping the code for rev90 and I don't see this. I see 0x80000018 listed as Disc_Magic in Memory_Map.h, but I don't see anywhere where Disc_Magic is used. Nor do I see the magic number declared anywhere. A little help?
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    Hacking SD/USB Gecko v1.0

    Well, yeah... but tiny-smb gives you a virtual file system, so I believe accessing files on the share become almost the same as accessing them locally... either with the fopen() function or some function that overrides it (FTPii uses things like VirtuaFS_fopen() etc). The only real work once...
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    Hacking SD/USB Gecko v1.0

    Well, if I do anything more it will be with the usbloader-gui project over on google code. They already are implementing a network stack to automatically download the covers. I could certainly see adding tiny-smb support to import ISOs from a windows share. And if I got that, I don't see any...
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    Hacking SD/USB Gecko v1.0

    This should work with rev9, it just doesn't show covers unless you have rev10. If you install rev10 you can use cIOS uninstaller and then install rev9 again. I honestly don't see what's holding you back. You make it sound like upgrading is permanent.
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    Hacking SD/USB Gecko v1.0

    If it works with GeckoOS 1.07b, it should now work with the I posted. If it doesn't, try these instructions: http://gbatemp.net/index.php?showtopic=136...p;#entry1795524
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