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  1. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    You can take the uncompressed version from the inserter's /unpacked/overlay directory and compress that with Crystaltile2.
  2. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    I updated the zip file with the other strings, but not sure why it's failing. I compared the decompressed files before and after and the pointers were updated correctly. The pointers in overlay files are to memory address rather than in the file itself, so you have to add the RAM address...
  3. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    Added support for overlays (same length restriction applies as with the arm9). As always, start from a fresh folder.
  4. DarthNemesis

    ROM Hack Best Text Editor to Use?

    Editing all the player sprites and text sounds like a ton of work. You're probably better off asking on an Action Replay code forum if someone could come up with a code to disable the gender restriction. (or just play Stardew Valley)
  5. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    Looks like those are all files with empty TEXT blocks, and it wasn't checking for that when updating the text pointers in the NPCT block. Fixed.
  6. DarthNemesis

    ROM Hack Help with Hex Editing texts

    The pointers in evet.pkh seem to point to 4 byes before the start of each string in evt.pkb (three 00 bytes and the length, for all the ones I checked).
  7. DarthNemesis

    ROM Hack Help with Hex Editing texts

    That's a crazy amount of work. Tell me what you've figured out of the file formats so far and I should be able to write one. Just did a search in a hex editor (with the bytes reversed since they're stored in little-endian order). That's because 8140 takes up 10 pixels, but you can change the...
  8. DarthNemesis

    ROM Hack Help with Hex Editing texts

    Ah, that's why the letters didn't match. Well, you should be able to use double-byte characters for the player descriptions and resize the strings as necessary. Do you have an inserter or are you actually editing all the pointers manually?
  9. DarthNemesis

    ROM Hack Help with Hex Editing texts

    The letters in your translated screenshots don't match any of the 4 font files in data_iz/font; which font are they coming from? But as for the character descriptions, those are using FONT12.NFTR, which doesn't have any single-byte letters in it. I tried swapping in a different font that does...
  10. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    - NCLR files contain palettes - NCGR files contain the graphics for individual tiles - NSCR files contain the instructions for how to arrange tiles to form the full picture So the tiles need to be in the same position relative to each other inside the NCGR in order for the NSCR to find them...
  11. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    Whoops, had the other files commented out while I was working on arm9 and forgot to uncomment them afterwards. Fixed. You can set the log level to Info instead of Debug to speed up saving. I just tried using double-byte characters and it didn't convert them.
  12. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    ASCII is part of Shift_JIS, and the above screenshots were created with it, so what exactly is the problem? And the inserter doesn't do any character conversion other than carriage return/line feed, you can use single-byte or double-byte characters freely. Edit: v0.9 - Added support for...
  13. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    It seems like you can only use predefined names for those captions, and anything else won't show up. The glyphs don't match the NFTR fonts, either. My guess is that they're stored as graphics, so you'd need to find and edit those rather than translate them in the text.
  14. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    No, the game does use NFTR files. What you'll have to do is edit font/font0.nftr to make the characters take up less space. The NFTRedit program in my signature can do that using Tools -> Character Map. Right now every character is drawn 16 pixels apart, but you can remove all the indentation...
  15. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    Ok, there weren't that many opcodes to figure out. Here's all the text in script.ssc. Edit: Went ahead and finished the inserter. Barely any text is going to fit on a page without VWF support, though. Download ButlerTrans v1.0
  16. DarthNemesis

    ROM Hack Please Help With A Text Dump!

    script.slt is a table that lists all of the files within script.ssc. It's a pretty straightforward format that wouldn't take long to write an unpacker for. But the individual script files are in one of the harder formats to work with, where the text strings are embedded within the binary script...
  17. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    Foil cards.
  18. DarthNemesis

    ROM Hack Metal Max 3 Translation Project

    The 4 bytes after TXIM are the length of the compressed data, followed immediately by the compressed data (starting with 0x11).
  19. DarthNemesis

    ROM Hack Kochira Katsushikaku NDS BCP Help me! ripped sprites

    http://www.romhacking.net/documents/%5b469%5dnds_formats.htm#NANR
  20. DarthNemesis

    ROM Hack About extract "Script Text" (Dude)

    I wrote this a long time ago so I don't remember which files it supports but you can try it: http://www.mediafire.com/download/gnmydfdkydz/YsTrans_0.2.zip
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