Search results

  1. TwayneP

    Hardware GBA Backlight! (AGB-001)

    Finally finished my Mod. Just went and bought a 32 pin motherboard. Was sick of screwing around trying to get the 40 pin to work right without image retention.
  2. TwayneP

    Hardware GBA Backlight! (AGB-001)

    Do you have any ghosting, or image retention on your screen kik? I'm having trouble with image retention, no matter how I solder the wires or adjust the trimpot I still have retention. Like for example, leaving Mario Kart on the title screen for 10-15 seconds, then going into the menu and you...
  3. TwayneP

    Hardware GBA Backlight! (AGB-001)

    Any more updates on fixing the hissing or interference Kik? Going to try and adjust my mod tonight. My soldering tips finally came in so I'm ready to go with these wire combinations. I REALLY hope this works!
  4. TwayneP

    Hardware GBA Backlight! (AGB-001)

    Haha, Yea I get ya. I actually have 2x 40pin GBA and 2x 101 White tabs, so I totally know the feeling. I tried doing them both, taking apart each, all for nothing. Once I get my soldering tips I'm going to try and do the jumper wires. but if all else fails, i'll just pick up a crappy 20 dollar...
  5. TwayneP

    Hardware GBA Backlight! (AGB-001)

    I'm literally going through the same problem you are. I have a white tabbed GBA SP 101 screen, and a 40 pin GBA with a 40 pin adaptor. The image is completely washed out and far too white. I ordered a 32 pin adaptor and I'm going to get a 32 pin GBA just in case... Im going to try and solder...
General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago