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  1. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    Okay, let me first say that, yes, I know I came back on April 1st, and no, this isn't a prank. I have rewritten my option spec, and it currently leaves some Riivolution edge cases out, in Riivolution each choice in an option can have different target(s), This spec does not allow for that, but I...
  2. CaseyOmah

    usbloader/Wii Flow freezes after loading games?

    @XFlak What about the Metroid Other M cinematic split issue on FAT32? Has that been resolved without manually resplitting the image?
  3. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    The project scope is fully limited to NSMBW, this is by design. This allows me to use a signature inside the initial image to verify compatibility between original image (BASE) and Riivolution package (PLG), you can look back at the original spec for BASE and PLG here (earlier in this thread)...
  4. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    Okay, time for user feedback... I’m reviewing the current community-led release against my freeze point at v1.06 and noticed a few gaps: Optional components in a mod aren't able to be expressed in the current PLG spec, and thus are not represented or selectable in the current model...
  5. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    It will likely take a month or longer to do a clean port into Node.js, I know if anyone has seen my workflows before this sounds massive, and that's because, in actuality, it is. I may release an intermediate batch version in the mean time resolving friction with the engine design that has been...
  6. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    I’ve decided to pick up the mantle again. This time I’m moving toward a cross-platform design targeting Windows (Batch), Linux/Unix (Bash), and the browser via a Node.js runtime engine. This will be a port of the current community v1.07 with full feature parity. No new features, just a faithful...
  7. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    It looks like your native characterset isn't latin-1, so it comes out very strange indeed. But the looks shouldn't hurt functionality.
  8. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    As you have I'm sure seen, I've been out of the scene for quite a while, but just decided to hop back on and say hi. I'm glad to see that @Ditto_Link has been supporting the project, honestly beyond what my ability would have allowed. Ditto, if you want me to host a version on the old link...
  9. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    Does your version build on v1.07 (unofficial), with K and T regions, or 1.06 (official) without? If 1.06, did you add K/T support too?
  10. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    While @Ditto_Link updated to version 1.07 on his own, he has my full support in doing so. The mod patcher is designed to be modular, first, it DOES use Wiim's wit tool, you can find it in the support folder. Adding other patches only requires creating a PLG file. The format is quite...
  11. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    I still lurk around here every couple months. The format may be a little confusing, but I tried to make it fairly simple. If you have any specific requests for PLG files (Used to add a game to the list) post a url to the riivolution package here, and next time I check in I'll see about writing...
  12. CaseyOmah

    [Beta Release] Open PS2 Loader with ZSO support (compressed ISOs)

    Is the POPS loader tab ever going to become official?
  13. CaseyOmah

    Gaming i need help making a new super mario bros wii mod iso

    A little over 2 months later, I came across this thread. You may recognize me as the author of v1.06 you guys are talking about, it has since been updated by another user to add Korean and Taiwanese BASE images on this thread. I designed the PLG format to not be batch script format, but rather a...
  14. CaseyOmah

    Hardware Riivolution to Iso builder?

    @KiiWii Thank you for finding this thread. You did link the correct thread. I hijacked @damysteryman's project back in 2015, and followed through on @RetroDarioGaming's request. P.S. By "hijack" I mean full rewrite using the same base method. P.P.S. For those too lazy to follow the link and...
  15. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    @RetroDarioGaming Yes, and quite easy if you are using v1.06 (or above if I ever bother to update it) If you post a link to a valid Riivolution package I can write the plg (plugin file) to make it work seamlessly. Permalink to Newest release...
  16. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    Good to know they didn't add other files or patches. Honestly I lost all interest in keeping this project updated ever since the fall of rvlution.net When I had a fresh source of riivolution patches I was interested in advancing the project, if anybody has a current source (other than Newer...
  17. CaseyOmah

    Hacking UWP: Noob here, if we are able to change the architecture to x86...

    The error is claiming that XBONE does not have WoW (meaning Windows on Windows, the feature that allows Windows x64 builds to use x86 programs) building a WoW port for console will not be a simple task.
  18. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    You got the dynamically linked wget, all the dlls included - 6 is it now? - are required, the other option is statically linked where the dll code is included in the exe. (I enclose this one) Since the error is in a non-critical section it would not effect the output in any way. I STILL...
  19. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    I cannot distribute built images, as they contain Nintendo or other copywriten information. PLG is the format that my modular builder uses for each Riivolution mod. You place the PLG file into the plugin folder and it will support it. I will convert tomorrow evening.
  20. CaseyOmah

    Hacking NSMBW Mod ISO Builder v1.00

    Post a link and I'll convert to PLG format, with the closing of rvlution I haven't found new packages.