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smileyhead
smileyhead
I'm having the same problem, but in addition, I don't even know how to make a game.
ThoD
ThoD
I know how to use most engines, but making the game I want exactly as I want it is next to impossible alone;-; It's supposed to be a 30 hours long story-driven game with a VERY big map (about 5 quare Km or the size of State of Decay 1 map) that's also choked full of ACTUAL things to do instead of stupid collectible shit, at least that's as much as I can tell you for now. Not zombies or anything, 3rd person.
ThoD
ThoD
But I have to make the assets, make the music, etc. all alone, plus put together the areas, make the world function and so on...
smileyhead
smileyhead
I'd love to help you, but the only things I'm good at are art and UI design.
I̶f̶ ̶y̶o̶u̶'̶d̶ ̶s̶t̶i̶l̶l̶ ̶w̶o̶r̶k̶ ̶w̶i̶t̶h̶ ̶m̶e̶,̶ ̶t̶h̶o̶u̶g̶h̶,̶ ̶I̶'̶d̶ ̶b̶e̶ ̶u̶p̶ ̶f̶o̶r̶ ̶i̶t̶.̶
ThoD
ThoD
Considering those are meaningless as games require models instead of art, doubt we could do much:/
smileyhead
smileyhead
Welp, good luck with it, then.
ThoD
ThoD
If you can make 3D models and use the Autodesk programs (because I'm using Unreal) well, perhaps I could use your help, besides that, hardly doubt it...
smileyhead
smileyhead
I'm horrible with modelling. Unless you want something that looks cartoony, simplistic, and has a low poly count, I wouldn't recommend my modelling skills.
ThoD
ThoD
I'm going for high poly good quality models, something at the level of Max Payne 3 (random game with similar graphical detail I'm going for), so guess not much for you to help with. Just making the main took me like 2 hours for example... I hate modelling!
smileyhead
smileyhead
Dude. If you're making this alone, you'll never finish, or just will stop halfway.
I'd recommend doing this something like an RPG. Top-down view, 2D sprites.
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