it already works build the library and link it into one of your projects and you can attach the live debugger and walk through your code/catch exceptions. I'm still trying to figure out a way to break into the hardware breakpoint registers...
VitaDebugger: making live Vita homebrew debugging practical on retail hardware
Hi everyone,
I've been developing a project called VitaDebugger to make homebrew development and debugging on retail PS Vita systems much more practical without...
I've managed to Port Diddy Kong racing 64 (Golden Balloon to the vita it works without issues for the most part
https://github.com/zm2283145/goldenballoon-vita-port
There is 1 upstream bug that affects completion completing the future fun land...